Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added GPU information.bmp
Binary file not shown.
Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1.suo
Binary file not shown.
10 changes: 6 additions & 4 deletions Part1/PROJ_WIN/CIS565_PROJ_1/CIS565_PROJ_1.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
Expand All @@ -30,7 +31,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 5.5.props" />
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 6.5.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
Expand All @@ -47,7 +48,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/shared/glew/include/;$(SolutionDir)/shared/freeglut/include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
Expand All @@ -62,7 +63,7 @@
<GPUDebugInfo>true</GPUDebugInfo>
<GenerateLineInfo>true</GenerateLineInfo>
<HostDebugInfo>true</HostDebugInfo>
<CodeGeneration>compute_10,sm_10;compute_20,sm_20;compute_30,sm_30</CodeGeneration>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
Expand All @@ -85,6 +86,7 @@
</CudaCompile>
<CudaCompile>
<Include>$(CudaToolkitIncludeDir)</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
Expand Down Expand Up @@ -114,6 +116,6 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 5.5.targets" />
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 6.5.targets" />
</ImportGroup>
</Project>
Empty file.
Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1/vc100.pdb
Binary file not shown.
Binary file added Part1/PROJ_WIN/shared/glew/bin/glewinfo.exe
Binary file not shown.
Binary file added Part1/PROJ_WIN/shared/glew/bin/visualinfo.exe
Binary file not shown.
1,134 changes: 567 additions & 567 deletions Part1/PROJ_WIN/src/kernel.cu.deps

Large diffs are not rendered by default.

52 changes: 47 additions & 5 deletions Part1/src/kernel.cu
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
#include "glm/glm.hpp"
#include "utilities.h"
#include "kernel.h"
#include <iostream>

//GLOBALS
dim3 threadsPerBlock(blockSize);
Expand All @@ -28,6 +29,7 @@ void checkCUDAError(const char *msg, int line = -1)
fprintf(stderr, "Line %d: ", line);
}
fprintf(stderr, "Cuda error: %s: %s.\n", msg, cudaGetErrorString( err) );
system("pause");
exit(EXIT_FAILURE);
}
}
Expand Down Expand Up @@ -87,21 +89,57 @@ __global__ void generateCircularVelArray(int time, int N, glm::vec3 * arr, glm::
// HINT : You may want to write a helper function that will help you
// calculate the acceleration contribution of a single body.
// REMEMBER : F = (G * m_a * m_b) / (r_ab ^ 2)
__device__ glm::vec3 accelerate(int N, glm::vec4 my_pos, glm::vec4 * their_pos)
__device__ glm::vec3 TwoAcc(glm::vec4 my_pos, glm::vec4 their_pos)
{
return glm::vec3(0.0f);
glm::vec3 tempacc(0,0,0);
glm::vec3 dist = glm::vec3(their_pos.x - my_pos.x ,their_pos.y - my_pos.y,their_pos.z - my_pos.z);
float mag = dist.x*dist.x + dist.y*dist.y + dist.z*dist.z;

if(mag > 0.01f)
{
float forcef = (G * their_pos.w)/mag;
tempacc = glm::normalize(dist) * forcef;
}

return tempacc;
}


__device__ glm::vec3 accelerate(int N, glm::vec4 my_pos, glm::vec4 * their_pos)
{
glm::vec3 acc = TwoAcc(my_pos,glm::vec4(0,0,0,starMass));
for(int i=0;i<N;i++)
acc += TwoAcc(my_pos,their_pos[i]);

return acc;
}

// TODO : update the acceleration of each body
__global__ void updateF(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
{
// FILL IN HERE
int index = (blockIdx.x * blockDim.x) + threadIdx.x;
if(index<N)
{
glm::vec4 my_pos = pos[index];
glm::vec3 newacc = accelerate(N,my_pos,pos);
acc[index] = newacc;
}
}

// TODO : update velocity and position using a simple Euler integration scheme
__global__ void updateS(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
{
// FILL IN HERE
int index = (blockIdx.x * blockDim.x) + threadIdx.x;

if(index < N)
{
vel[index] = vel[index] + dt * acc[index];
pos[index].x = pos[index].x + dt * vel[index].x;
pos[index].y = pos[index].y + dt * vel[index].y;
pos[index].z = pos[index].z + dt * vel[index].z;
}
}

// Update the vertex buffer object
Expand Down Expand Up @@ -137,13 +175,13 @@ __global__ void sendToPBO(int N, glm::vec4 * pos, float4 * pbo, int width, int h
float c_scale_h = height / s_scale;

glm::vec3 color(0.05, 0.15, 0.3);
glm::vec3 acc = accelerate(N, glm::vec4((x-w2)/c_scale_w,(y-h2)/c_scale_h,0,1), pos);

//glm::vec3 acc = TwoAcc(glm::vec4((x-w2)/c_scale_w,(y-h2)/c_scale_h,0,1), pos[index]);
glm::vec3 acc = glm::vec3(0,0,0);
if(x<width && y<height)
{
float mag = sqrt(sqrt(acc.x*acc.x + acc.y*acc.y + acc.z*acc.z));

// Each thread writes one pixel location in the texture (textel)
//Each thread writes one pixel location in the texture (textel)
pbo[index].w = (mag < 1.0f) ? mag : 1.0f;
}
}
Expand Down Expand Up @@ -180,6 +218,10 @@ void initCuda(int N)
void cudaNBodyUpdateWrapper(float dt)
{
// FILL IN HERE
dim3 fullBlocksPerGrid((int)ceil(float(numObjects)/float(blockSize)));
updateF<<<fullBlocksPerGrid,blockSize>>>(numObjects,dt,dev_pos,dev_vel,dev_acc);
updateS<<<fullBlocksPerGrid,blockSize>>>(numObjects,dt,dev_pos,dev_vel,dev_acc);
cudaThreadSynchronize();
}

void cudaUpdateVBO(float * vbodptr, int width, int height)
Expand Down
2 changes: 1 addition & 1 deletion Part1/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
#include "main.h"

#define N_FOR_VIS 5000
#define DT 0.2
#define DT 0.1
#define VISUALIZE 1
//-------------------------------
//-------------MAIN--------------
Expand Down
26 changes: 26 additions & 0 deletions Part2/BoZhang_Project1/BoZhang_Project1.sln
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BoZhang_Project1", "BoZhang_Project1\BoZhang_Project1.vcxproj", "{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Debug|Win32.ActiveCfg = Debug|Win32
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Debug|Win32.Build.0 = Debug|Win32
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Debug|x64.ActiveCfg = Debug|x64
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Debug|x64.Build.0 = Debug|x64
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Release|Win32.ActiveCfg = Release|Win32
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Release|Win32.Build.0 = Release|Win32
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Release|x64.ActiveCfg = Release|x64
{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
156 changes: 156 additions & 0 deletions Part2/BoZhang_Project1/BoZhang_Project1/BoZhang_Project1.vcxproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F4F608A2-0A2D-44B5-B46B-A48CD3905D1B}</ProjectGuid>
<RootNamespace>BoZhang_Project1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 6.5.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
</PostBuildEvent>
<CudaCompile>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>echo copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"
copy "$(CudaToolkitBinDir)\cudart*.dll" "$(OutDir)"</Command>
</PostBuildEvent>
<CudaCompile>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
<CudaCompile Include="matrix_math.cu" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 6.5.targets" />
</ImportGroup>
</Project>
Loading