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Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1.suo
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4 changes: 2 additions & 2 deletions Part1/PROJ_WIN/CIS565_PROJ_1/CIS565_PROJ_1.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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Expand Down Expand Up @@ -114,6 +114,6 @@
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Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1/vc100.pdb
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1,134 changes: 567 additions & 567 deletions Part1/PROJ_WIN/src/kernel.cu.deps

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52 changes: 48 additions & 4 deletions Part1/src/kernel.cu
Original file line number Diff line number Diff line change
Expand Up @@ -83,25 +83,67 @@ __global__ void generateCircularVelArray(int time, int N, glm::vec3 * arr, glm::
}
}



//I ADDED THIS FUNCTION AS A HELPER
//REMEMBER : F = (G * m_a * m_b) / (r_ab ^ 2)
__device__ glm::vec3 accelerateHelper(glm::vec4 p1, glm::vec4 p2)
{
glm::vec3 r = glm::vec3(p2.x - p1.x, p2.y - p1.y, p2.z - p1.z);
float r_ab1 = pow(r.x,2.f) + pow(r.y,2.f) + pow(r.z,2.f) + 0.000001;
float r_ab2 = 1/sqrt(r_ab1*r_ab1*r_ab1);
float f = p2.w * r_ab2;
if (sqrt(pow(r.x,2.f) + pow(r.y,2.f) + pow(r.z,2.f)) >= 1) {
f *= G;
}
return r*f;
}

// TODO: Core force calc kernel global memory
// HINT : You may want to write a helper function that will help you
// calculate the acceleration contribution of a single body.
// REMEMBER : F = (G * m_a * m_b) / (r_ab ^ 2)
__device__ glm::vec3 accelerate(int N, glm::vec4 my_pos, glm::vec4 * their_pos)
{
return glm::vec3(0.0f);
glm::vec3 a = glm::vec3(0,0,0);
glm::vec3 temp = glm::vec3(0,0,0);
for (int i = 0; i < N; i++) {
if (my_pos != their_pos[i]) {
a += accelerateHelper(my_pos, their_pos[i]);
}
}
glm::vec4 starPos = glm::vec4(0,0,0,starMass);
a += accelerateHelper(my_pos, starPos);
return a;
}

// TODO : update the acceleration of each body
__global__ void updateF(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
{
// FILL IN HERE

for (int i = 0; i < N; i++) {
glm::vec3 a = accelerate(N, pos[i], pos);
acc[i].x = a.x;
acc[i].y = a.y;
acc[i].z = a.z;
}

}

// TODO : update velocity and position using a simple Euler integration scheme
__global__ void updateS(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
__global__ void updateS(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc) //DONE
{
// FILL IN HERE
for (int i = 0; i < N; i++) {

vel[i].x += acc[i].x * dt;
vel[i].y += acc[i].y * dt;
vel[i].z += acc[i].z * dt;

pos[i].x += vel[i].x * dt;
pos[i].y += vel[i].y * dt;
pos[i].z += vel[i].z * dt;
}
}

// Update the vertex buffer object
Expand Down Expand Up @@ -179,7 +221,9 @@ void initCuda(int N)
// TODO : Using the functions you wrote above, write a function that calls the CUDA kernels to update a single sim step
void cudaNBodyUpdateWrapper(float dt)
{
// FILL IN HERE
dim3 fullBlocksPerGrid((int)ceil(float(numObjects)/float(blockSize)));
updateF<<<fullBlocksPerGrid, blockSize>>>(numObjects, dt, dev_pos, dev_vel, dev_acc);
updateS<<<fullBlocksPerGrid, blockSize>>>(numObjects, dt, dev_pos, dev_vel, dev_acc);
}

void cudaUpdateVBO(float * vbodptr, int width, int height)
Expand Down
2 changes: 1 addition & 1 deletion Part1/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

#include "main.h"

#define N_FOR_VIS 5000
#define N_FOR_VIS 700//5000
#define DT 0.2
#define VISUALIZE 1
//-------------------------------
Expand Down
20 changes: 20 additions & 0 deletions Part2/Samantha Cohen-Project-1-2.sln
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@@ -0,0 +1,20 @@

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Global
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Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4268F3F4-F228-424F-B1EB-0E8E3109FA7E}.Debug|Win32.ActiveCfg = Debug|Win32
{4268F3F4-F228-424F-B1EB-0E8E3109FA7E}.Debug|Win32.Build.0 = Debug|Win32
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{4268F3F4-F228-424F-B1EB-0E8E3109FA7E}.Release|Win32.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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Original file line number Diff line number Diff line change
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Original file line number Diff line number Diff line change
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