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@dengxianga dengxianga commented Oct 29, 2016

https://github.com/dengxianga/Project4-CUDA-Rasterizer
Pennkey: dxiang

  • Overview
    In this project we use CUDA to implement the raterizerized graphics pipeline. Major features
    include vertex shading, primitive assembly, raterization and fragment shading. Here is a list of features:

Features:

  • Basic pipeline
    • Vertex assembly and vertex shader
    • Primitive assembly
    • Rasterization
    • Depth test
    • Race avoidance with atomic
    • Fragment shader (with lambert lighting)
    • Fragment-to-depth-buffer writing (with atomics for race avoidance).
    • A depth buffer for storing and depth testing fragments.
    • Interpolation near primitive points
    • Toon Shading
  • UV texture mapping with bilinear texture filtering and perspective correct texture coordinates
  • Support for rasterizing additional primitives: lines and points

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