Skip to content

Conversation

@yuruwang
Copy link

@yuruwang yuruwang commented Oct 1, 2018

  • A shading kernel with BSDF evaluation
  • Path continuation/termination using Stream Compaction (with thrust::remove_if)
  • Sorting paths by material types (with thrust::sort_by_key)
  • Cache first bounce intersections for re-use.
  • Physically-based depth-of-field by jittering rays within an aperture
  • Stochastic Sampled Antialiasing
  • Refraction with Snell's law
  • Motion blur by averaging samples at different times in the animation

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant