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@ACskyline ACskyline commented Oct 17, 2018

Repo link: https://github.com/ACskyline/Project4-CUDA-Rasterizer
Apart from basic requirements, I also did

  • UV texturing and bilinear texture filtering
  • Some sort of tile based rasterizer
    My tile based rasterizer used shared memory, which means it is sort of limited by the total amount of shared memory that you can allocate.

Analysis will be updated later.

Analysis done.

@ACskyline ACskyline changed the title Project 4 : Xiao Zhang Project 4: Xiao Zhang Oct 17, 2018
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