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@salaark salaark commented Nov 6, 2018

https://github.com/salaark/Vulkan-Grass-Rendering

  1. Implemented descriptor sets to complete Vulkan pipeline
  2. Simulated forces of gravity, wind, and recovery
  3. Culled based on orientation, distance, and view-frustum
  4. Completed necessary vertex, fragment, and tessellation shaders

Last late day used

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