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Generate face normals in pixel shader #596
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3c74cf7
Initial commit
david-lively deb25a3
Removed commented out code. Formatting.
david-lively d09dd52
Removed commented code
david-lively 94c4b4d
Extended description of the UI checkbox
david-lively ad7eee8
Rearranged some blocks in the shader graph for the default tileset sh…
david-lively 8816c40
Formatting
david-lively 104db78
Update CHANGES.md
david-lively b61495e
Removed UI option for . Updated shader graph.
david-lively dd53c1d
Merge branch 'calculate-flat-normals-in-pixel-shader' of github.com:C…
david-lively 0a31c51
Updated shader graph
david-lively 44c2f16
Added package-lock.json to .gitignore
david-lively 34225ba
Stash
david-lively da22c02
Added normal transform from world to tangent space, spliced in values…
david-lively f3bbeff
Updated change log.
david-lively f0757ca
Update ConfigureReinterop.cs
david-lively d13c45d
Addressing PR comments
david-lively 8907c2f
Added UI option to generate tangents
david-lively 30664d2
Using Unity mesh.RecalculateTangents() to generate tangents.
david-lively 6981163
Moved tangent and normal calculation into forEachPrimitiveInScene
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@@ -252,4 +252,4 @@ public void ExposeToCPP() | |
| var exceptionMessage = exception.Message; | ||
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| } | ||
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