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Fix depth picking against splats #13118
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I wonder if this would cause any self-occlusion issues... like spats occluding other splats.
It shouldn't be super noticeable since they're sorted back to front, but I could imagine a portion of a previously drawn ellipse poking through the currently drawn ellipse.
Might be good to verify the rendering before and after this change.
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Lacking some context about what exactly the
RenderStateis or howdepthMaskis used or how it affects picking: There certainly are a few things where it's hard to talk about a "right" or "wrong" when it comes to details of rendering splats.An example: Two spikey splats, poking through a "disc-ey" splat, with the magenta one being "in front of" the disc, and the yellow one being "behind" the disc. BabylonJS shows some "discontinuity" here as well, depending on the sort order....
I think that's "anticipated".
The PLY (Binary LE) and GLB+SPZ attached here...
pr13118.zip