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Hooks Shared
The following are shared hooks. Shared means they can be hooked both on the server and client. Usually, they will be required to be placed in a shared file (one that starts with sh_) because the server and client need to share the same behavior. These hooks can be added on to in schemas by defining function SCHEMA:HookName(arguments). Plugins follow a similar pattern, but SCHEMA is replaced with PLUGIN.
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void "CharacterLoaded" Loaded Character Index
 This hook get fired when the player loaded his/her character.
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void "PlayerStaminaLost" Player
 This hook is called when player lost his/her stamina.
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boolean "StorageCanTransfer" Inventory IDPlayerOld XOld YNew XNew YNew Inventory ID
 If the hook returns false, the player can’t transfer item to the storage.
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boolean "CanPlayerUseBusiness" PlayerItem ID
 If the hook returns false, player can’t use the business menu.