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Edge-of-Adventure

Game development

Team name

FlatDyn Games

Proposed Level of Achievement:

Apollo 11

Motivation

Nowadays, the game industry is developing rapidly. Its influence cannot be ignored. Video games are no longer just for entertainment, and the technology in this field can even be applied to other fields such as movies, medical care, driverless driving, and urban planning. As one of the traditional game concepts, the 2D platform jumping game has countless masterpieces, such as "Ori and the will of the wisps" and "Dead Cells". We have decided to develop a game of this type as the first step in exploring the game development techniques.

Scope

Edge of Adventure is a single-player 2D platform jumping game set in a fictional world. Players will experience interesting combat systems and diverse enemy modes of action. Players can gain experience points and collect various props during the adventure. The complete storyline and beginner guide will navigate players to enjoy the whole world outlook and learn how to control the character.

User stories

  1. Smooth program operation.
  2. Control the character to complete movements, attacks, and other commands.
  3. Switch between different screens such as the main menu and settings, and freely select levels.
  4. Experience the full game visuals and sound effects.
  5. Have fun and enjoy the game.

Core features(proposed)

Edge of Adventure will be a 2D platform jumping game that focuses on the combat system. We will make the animations look smooth, with natural transitions between each action. The character controlled by players will have a variety of skills. Players can combine different skills to form combos. Additionally, the character will have some defense measures to deal with the enemy, such as block or evasion. It depends on players to destroy the enemy with stormy attacks or expose their weaknesses with targeted defense. A new map is undergoing creation.

Features Developed

By the end of milestone 2, the main character in Edge of Adventure can throw attacks, and perform hurt or dead animation when receiving damage. On top of that, our main character can dash which avoids all the attacks, and can crouch to jump higher. From the perspective of quality gaming, a camera is designed to follow the player and shake when the player gets hurt giving more interactive feedback to the game. Also, a visible health bar to remind player’s health to enhance the experience.

Players will encounter challenges as there are now two new enemies – spear and axe. The Spear will start running around with its weapon pointing forward and the Axe will hunt down the player and swing its axe when the player is within its attack range.

Tech stacks(current)

Unity

  • The game engine that our game runs on C#
  • The language used to code in Unity Adobe Animate
  • The sprite maker

Design and plan

Game flow diagram

image

Prospective design in the next milestone

image

Hero

image

Enemy Axe

image

Enemy Spear

image

Project display

Project Log

屏幕截图 2023-06-25 180913

Project Poster

5609

Project Video Demonstration

Untitled.mp4

Contributors

Clin-lyx

NusMinato

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