Skip to content

Commit

Permalink
Disable DetectDisguise and SensorArray on Psychic Sensor in YR
Browse files Browse the repository at this point in the history
  • Loading branch information
Belonit committed Mar 4, 2024
1 parent eead5ef commit d1637a1
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions game-assets/cncnet.pack/rulesmd.ini
Original file line number Diff line number Diff line change
Expand Up @@ -13632,11 +13632,11 @@ DamageSmokeOffset=220, 390, 150
AIBuildThis=yes;GEF it's the new radar, the computer needs to be able to build it now for prereqs. AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
DetectDisguise=no ; belonit - Restore YR's vanilla behavior
DetectDisguiseRange=0 ; belonit - Restore YR's vanilla behavior
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15
SensorArray=no ; belonit - Restore YR's vanilla behavior
SensorsSight=0 ; belonit - Restore YR's vanilla behavior
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=PsychicRevealSpecial
Expand Down

0 comments on commit d1637a1

Please sign in to comment.