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Migration to dll spawner+ares+phobos #288

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2cbaa76
Update .gitattributes
Belonit Mar 11, 2024
72b19a2
Update .gitignore
Belonit Mar 11, 2024
cf24851
Update README_Onboarding.md
Belonit Mar 11, 2024
6f62adf
Delete legacy ClassicMode
Belonit Mar 11, 2024
d6b0cab
Move third party licenses to the Licenses folder
Belonit Mar 11, 2024
1f81e0f
Update licenses
Belonit Mar 11, 2024
2e2f6fa
Update clienticon.ico
Belonit Mar 11, 2024
58f5620
Create ra2.ico
Belonit Mar 11, 2024
7da0e49
Add mix-packer script
Belonit Mar 11, 2024
3a4d394
Move required files from expandspawn0*.mix to cncnet.mix
Belonit Mar 11, 2024
946f77c
Put RA2 mode files in ra2mode.mix
Belonit Mar 11, 2024
e53729c
Add artmd.ini to cncnet.mix
Belonit Mar 11, 2024
235e73e
Add correct vanilla loading screen bg of Observer to cncnet.mix
Belonit Mar 11, 2024
e6d5126
Add sidec0*md.mix to cncnet.mix and fix lspacer.shp
Belonit Mar 11, 2024
f6233f1
Move seasonal crates to cncnet.mix
Belonit Mar 11, 2024
c837c5e
Move spawner.xdp to cncnet.mix
Belonit Mar 11, 2024
f9c94da
Move spawner2.xdp to ra2mode.mix
Belonit Mar 11, 2024
60ba1e1
Update gamemd-spawn.exe
Belonit Mar 11, 2024
0c3df20
Add Ares 3.0p1
Belonit Mar 11, 2024
274ad80
Add Phobos v0.3.0.1
Belonit Mar 11, 2024
b5bd8e1
Add ImprovedFont from Phobos team
Belonit Mar 11, 2024
512a3f3
Update rules for support Ares & Phobos
Belonit Mar 11, 2024
8e10936
Setup PlacementPreview
Belonit Mar 11, 2024
b177ff4
Update ClientDefinitions.ini
Belonit Mar 11, 2024
695b105
Create FHCConfig.ini
Belonit Mar 11, 2024
fa9496e
Update MainMenu.ini
Belonit Mar 11, 2024
2eb9fb8
Show AI on Observer sidebar
Belonit Mar 11, 2024
fc05a13
Add more files to delete to account for much older clients
Belonit Mar 11, 2024
099b5db
Add support Campaign (#33 #125 #290)
Belonit Mar 11, 2024
bcce899
Fix GameSpeed DropDown in Multiplayer (#171)
Belonit Mar 11, 2024
f272700
Update OptionsWindow.ini (#291)
Belonit Mar 11, 2024
8d579da
Fix broken AI base defence in RA2 Mode (#289)
Belonit Mar 11, 2024
c01011c
Fix some animations in RA2 mode (#299)
Belonit Mar 11, 2024
dd67ec4
Fix Ore Refinery Animation in RA2 mode
Belonit Mar 11, 2024
fd503ec
Fix an issue where IFV with Engineer could repair buildings in RA2 mode
Belonit Mar 11, 2024
7910d7e
Disable DetectDisguise and SensorArray on Psychic Sensor in YR
Belonit Mar 11, 2024
d15eb05
Add Trees Shadow Fix by Starkku
Belonit Mar 11, 2024
30d7502
Update client to Ares build from commit 89ce3db1243baace3fb0bc0ce750…
Belonit Mar 11, 2024
2f3b45a
Add cncnet5.dll (YRpp-Spawner (AntiCheat) v0.0.0.2)
Belonit Mar 11, 2024
45f73c4
Update cncnet5.dll (YRpp-Spawner (HardEnd+AntiCheat) v0.0.0.3)
Belonit Mar 27, 2024
45d920e
Update updateexec
Belonit Oct 12, 2024
b1a348d
Update updateexec
Belonit Oct 12, 2024
7baa7ce
Update FHCConfig.ini and updateexec
Belonit Oct 12, 2024
3877dc5
Update preupdateexec
Belonit Oct 12, 2024
304042e
Update client binaries to make beta work again
GrantBartlett Jan 3, 2025
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6 changes: 6 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
@@ -1,9 +1,15 @@
* text=crlf

version text eol=crlf
*.xdp text eol=crlf
*.cfg text eol=crlf
*.ini text eol=crlf
*.map text eol=crlf
*.txt text eol=crlf
*.json text eol=crlf
preupdateexec text eol=crlf
updateexec text eol=crlf
version text eol=crlf

*.sh text eol=lf
*.ps1 eol=lf
17 changes: 9 additions & 8 deletions .github/workflows/deployment.yml
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ on:
# Run when there is a release published
release:
types: [ published ]

# Allows for this workflow to be run manually
workflow_dispatch:

Expand All @@ -40,7 +40,7 @@ jobs:
run: npm ci

# This step validates the format of the tag created, if this was a published release.
# Currently, it must be in the format "yr-X.Y" or "yr-X.Y.Z"
# Currently, it must be in the format "yr-X.Y" or "yr-X.Y.Z"
- name: Validate Tag Name
if: github.event_name == 'release'
working-directory: tools
Expand All @@ -61,14 +61,18 @@ jobs:
# replace the second line in the file with the proper version number (X.Y.Z-dev.N)
run: sed -i "2 s/.*/${{env.GitVersion_SemVer}}/" ./package/versionconfig.ini

- name: Pack Game Assets
working-directory: tools
run: npm run mix-packer

- name: Version Writer
working-directory: tools
run: npm run version-writer

# Create package archive
- name: Create package artifact (tar)
run: tar -C ./package -czvf package.tar.gz .

- name: Create package artifact (zip)
run: 7z.exe a package.zip ./package

Expand Down Expand Up @@ -106,7 +110,7 @@ jobs:
if: github.event_name == 'release'
working-directory: tools
run: npm run release-asset-uploader -- --token ${{ secrets.GITHUB_TOKEN }} --assetName "package_${{env.GitVersion_SemVer}} (zip)" --assetPath ../package.zip

# Upload installer to any relevant releases for current tag
# If there is no release/tag, this will not do anything
- name: Upload Installer Release Asset
Expand Down Expand Up @@ -156,7 +160,7 @@ jobs:
tar -xzvf ${{ secrets.SSH_PATH_UPDATES }}/${{ needs.build-package.outputs.packageUploadVersion }}/package.tar.gz
rm ${{ secrets.SSH_PATH_UPDATES }}/${{ needs.build-package.outputs.packageUploadVersion }}/package.tar.gz
chmod 777 --recursive ${{ secrets.SSH_PATH_UPDATES }}/${{ needs.build-package.outputs.packageUploadVersion }}/*

# Create/update a mirror link for client update purposes, using the GitVersion pre release label as the link name.
# See the file "GitVersion.yml" for more details on the name that will be used for a given branch.
# Ex: if the branch name is "develop", it will create a link of "dev" to point to the directory "updates/X.Y.Z-dev".
Expand All @@ -175,6 +179,3 @@ jobs:
script: |
cd ${{ secrets.SSH_PATH_GAMES_YR }}
ln -sfn updates/${{ needs.build-package.outputs.packageUploadVersion }} ${{ needs.build-package.outputs.mirrorLinkName }}



57 changes: 41 additions & 16 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,24 +1,49 @@
/package/RA2MD.ini
/package/Maps/Custom/*.zip
/game-assets/**/*.mix

/package/**/*.SAV
/package/BINKW32.DLL
/package/Blowfish.dll
/package/Client/
/package/cncnet.mix
/package/ddraw.dll
/package/ddraw.ini
/package/debug/
/package/langmd.mix
/package/language.mix
/package/Map Editor/**
/package/Maps/Custom/*.map
/package/Maps/Custom/*.png
/package/Maps/Custom/*.yrm
/package/version
/package/Maps/Custom/*.zip
/package/maps01.mix
/package/maps02.mix
/package/mapsmd03.mix
/package/movies01.mix
/package/movies02.mix
/package/movmd03.mix
/package/multi.mix
/package/multimd.mix
/package/QM/*.txt
/package/Qt/QM/
/package/VersionWriter.exe
/package/ra2.mix
/package/RA2MD.ini
/package/RA2MD.ini
/package/ra2md.mix
/package/ra2mode.mix
/package/Saved Games/*.SAV
/package/spawn.ini
/package/spawnmap.ini
/package/syringe.log
/package/theme.mix
/package/thememd.mix
/package/version
/package/version_u
/package/VersionWriter-CopiedFiles
/logs
/gitversion.json
ddraw.dll
ddraw.ini
RA2MD.ini
spawn.ini
spawnmap.ini
version_u
/package/Client/
.idea
/package/VersionWriter.exe

.idea/*
/tools/node_modules
/CnCNet5_YR_Installer.exe
/gitversion.json
/logs
/package.tar.gz
/Client/
/tools/node_modules
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,8 @@ You MUST edit the `YRSource` property in the `Directory.Build.Game.YR.props` fil
### Repository Structure

- `package` - This directory contains the exact file structure that should make up the client package that is delivered to users.
- `resources` - This directory contains any resources to assist in building the package, like other theming elements. For example, this directory contains various `expandspawn09.mix` files for custom crates. These `mix` files can be moved to the `package` directory when we want to change the crate theme.
- `game-assets` - This directory contains game assets used by CnCNet. All child directories with a `.pack` extension will be packed at build time into `*.mix` archives. Parent `*.mix` will be moved to the `package` directory.
- `resources` - This directory contains any resources to assist in building the package, like other theming elements.
- `tools` - This directory contains tools that are used to help build the package. It includes tools like:
- `download-artifacts/download-client.ps1` - A powershell script to automatically download a specific set of binaries of the `xna-cncnet-client`
- `download-artifacts/download-client-launcher.ps1` - A powershell script to automatically download a specific instance of the client launcher.
Expand Down
12 changes: 6 additions & 6 deletions README_Onboarding.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
**How to contribute to this repository**
1. Install git from `https://git-scm.com/`
2. Download the CnCNet YR Package repository code
- Create a directory anywhere on your local.
- Create a directory anywhere on your local.
- Right-click in directory select `git bash`, or navigate to the directory in terminal.
- Enter `git clone https://github.com/CnCNet/cncnet-yr-client-package.git`
- You now have the codebase on your local machine.
Expand All @@ -13,8 +13,8 @@
1. Fetch latest code from repository and update your local code
- From project terminal execute `git fetch`, `git pull`
- Create a new branch from develop


2. Prepare new maps and map images
- Every map file has an accompanying map image with the same name.
- Map file names should be as follows: `[num_players]_[mapName].map`, e.g. `2_hail_mary.map`, `2_hail_mary.png`
Expand All @@ -23,7 +23,7 @@
- Map files should not have enhanced preview image and should be small in file size.
- Map images should end in .png, should be x768 on longest side, should run through [TinyPNG](https://tinypng.com/) to shrink the image file size

3. Add new map files to the project.
3. Add new map files to the project.
- If the map is to be played on the ladder, place the map files and map images in `package\Maps\Yuri's Revenge\`
- If the map is non-ladder, place it in appropriate folder. Battle, Mod Maps

Expand All @@ -32,10 +32,10 @@
- Execute this script to automatically update `MpMaps.ini` for you. `\tools\mpmaps-updater\maps-updater.bat`
- View the output of the bat file to see any warnings or errors.
- Open MpMaps.ini and ensure each new map you have inserted is in the file, and double check the GameModes and details.

5. Commit and push
- When all changes are ready, use git to add the files you added, then commit and push them.
- Using git tools in the IDE is pretty useful for this stuff.

6. Create a pull request from your branch to `develop` at https://github.com/CnCNet/cncnet-yr-client-package/pulls
- Once your code is merged, it is all ready to be updated in the client. There are separate steps to execute the client update with the latest code.
17 changes: 17 additions & 0 deletions game-assets/cncnet.pack/TreesShadowFix/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
# Trees Shadow Fix

### Contributors

- Starkku

### URL

- https://ppmforums.com/topic-35406

### Description

```
Nothing huge really, just the trees from the unmodified game with duplicated frames to prevent the shadow from appearing as 'damaged artwork' (you might've noticed the cyan blobs sometimes appearing where a tree was previously standing) for all theaters, including some extra trees like the dead ones from desert for theaters like temperate and urban.

Credit is not necessary but can do that if you feel like it.
```
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