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Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.material.FluidState;
import org.dimdev.dimdoors.DimensionalDoors;

Expand Down Expand Up @@ -101,4 +102,12 @@ public static Location fromNbt(CompoundTag nbt) {
new BlockPos(pos[0], pos[1], pos[2])
);
}

//Does not check for "hasChunk" like getHeightmapPos. Is that safe? I don't know. But it fixes teleporting at bedrock.
public static BlockPos getHeightmapPosSafe(ServerLevel level, Heightmap.Types heightmapType, BlockPos pos) {
//net.minecraft.world.level.Level, taken directly from getHeight
var y = level.getChunkAt(pos).getHeight(heightmapType, pos.getX() & 15, pos.getZ() & 15) + 1;

return new BlockPos(pos.getX(), y, pos.getZ());
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -72,15 +72,15 @@ public boolean receiveEntity(Entity entity, Vec3 relativePos, Rotations relative
if (DimensionalDoors.getWorld(targetWorldResourceKey) != null) {
LOGGER.log(Level.INFO, "Sending player from limbo to the exit dimension, good luck!");
var level = DimensionalDoors.getWorld(targetWorldResourceKey);
destLoc = new Location(level, level.getHeightmapPos(Heightmap.Types.WORLD_SURFACE, entity.blockPosition()));
destLoc = new Location(level, Location.getHeightmapPosSafe(level, Heightmap.Types.WORLD_SURFACE, entity.blockPosition()));
} else {
LOGGER.log(Level.INFO, "Target dimension defined in config does not exist. Use /forge dimensions for a list!");
LOGGER.log(Level.INFO, "Sending player from limbo to worldspawn, good luck!");
destLoc = new Location(DimensionalDoors.getServer().overworld(), DimensionalDoors.getServer().overworld().getHeightmapPos(Heightmap.Types.WORLD_SURFACE, DimensionalDoors.getServer().overworld().getSharedSpawnPos()));
destLoc = new Location(DimensionalDoors.getServer().overworld(), Location.getHeightmapPosSafe(DimensionalDoors.getServer().overworld(), Heightmap.Types.WORLD_SURFACE, DimensionalDoors.getServer().overworld().getSharedSpawnPos()));
}
} else {
LOGGER.log(Level.INFO, "sending player from limbo to worldspawn, good luck!");
destLoc = new Location(DimensionalDoors.getServer().overworld(), DimensionalDoors.getServer().overworld().getHeightmapPos(Heightmap.Types.WORLD_SURFACE, DimensionalDoors.getServer().overworld().getSharedSpawnPos()));
destLoc = new Location(DimensionalDoors.getServer().overworld(), Location.getHeightmapPosSafe(DimensionalDoors.getServer().overworld(), Heightmap.Types.WORLD_SURFACE, DimensionalDoors.getServer().overworld().getSharedSpawnPos()));
}


Expand Down