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  1. IsoMesh Public

    IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…

    C# 277 28

  2. HDRPGrass Public

    Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional atte…

    C# 78 13

  3. StructableObject Public

    StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development a…

    C# 19

  4. BufferSorter Public

    This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.

    C# 17 4

  5. LineDrawer Public

    A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.

    C# 59 11

  6. BoundingVolumeHierarchy Public

    This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.

    C# 52 9

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March 1, 2025

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