Releases: EpicGames/MetaHuman-DNA-Calibration
Releases · EpicGames/MetaHuman-DNA-Calibration
1.3.0
[1.3.0] - 2024-08-15
Added
- support for Maya 2024
- support for Python 3.11
- added source code comments to python wrappers
Fixed
CalculateMeshLowerLODsCommand
was rewritten to address edge cases discovered with eye lashes and to handle some common cases of invalid UV data.RotateCommand
to rotate blend shape target deltas as well.SetBlendShapeTargetDeltasCommand
to allow setting vertex indices as well.- Swig generated classes are now wrapped instead of being monkey-patched to invoke constructors and destructors (which allows building with newer Swig versions - 4.0.x and 4.1.x).
Changed
- CMake files to add test cases that execute the example scripts and allow generating bundled archives with CPack.
- Binaries for embeddedRL4 plugin to be .so files.
1.2.0
1.1.0
[1.1.0] - 2023-04-20
Added
- support for Maya 2023
- support for Python 3.9
RenameAnimatedMapCommand
class to DNACalib API. Command to remove animated maps.RemoveBlendShapeCommand
class to DNACalib API. Command to remove blend shapes.DNA
class to DNAViewer API. This class is used for accessing data in DNA file.rig_build
method to DNAViewer API. Method used for creating maya scene with functional rig. Replacement of methodassemble_rig
.Config
class to DNAViewer API. Configuration class used forbuild_meshes
.RigConfig
class to DNAViewer API. Configuration class used forrig_build
.- documentation for DNA library.
Fixed
ClearBlendShapesCommand
blend shape channel LODs were not correctly set.RotateCommand
to rotate blend shape target deltas as well.SetBlendShapeTargetDeltasCommand
to allow setting vertex indices as well.
Changed
- changed signature of
build_meshes
. Method used for creating maya scene with meshes. - Simplification of additional assemble script.
- option to pass list of indices to remove in remove commands.
Removed
- removed method
assemble_rig
from DNAViewer API.
1.0.3
1.0.1
1.0.0
initial commit