Detect multithreaded use of common FNA3D operations with the SDL_GPU backend and assert in debug builds #256
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Idea came up on discord. It's not safe to do multithreaded operations on the SDL_GPU backend even though it's guarded by a mutex (the explanation for why not is complicated and I've partially forgotten) so ideally anyone having trouble can run with a debug build of FNA3D and the asserts will help them spot the bug in their code.