Update/fix LevelRenderEvents to mirror vanilla changes to LevelRenderer
#5182
+85
−91
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BEFORE_ENTITIES->BEFORE_COLLECT_SUBMITSAFTER_ENTITIESAFTER_SOLID_FEATURESandAFTER_TRANSLUCENT_FEATURESBEFORE_DEBUG_RENDER->BEFORE_GIZMOSand fix injection pointBEFORE_TRANSLUCENT->BEFORE_TRANSLUCENT_TERRAINEND_MAINafterendBatchto be consistent with other events and documentation