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Forceflow/README.md

I'm Jeroen Baert. I write software, mostly for graphics-related applications. I am the developer of libmorton. I'm part of the Nerdland podcast team. I'm most proficient in C/C++, CUDA, Python and Java.

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  1. libmorton Public

    C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates

    C++ 611 75

  2. ooc_svo_builder Public

    Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation

    C++ 283 61

  3. cuda_voxelizer Public

    CUDA Voxelizer to convert polygon meshes into annotated voxel grids

    C++ 617 100

  4. trimesh2 Public

    C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes

    C 323 80

25 contributions in the last year

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Activity overview

Loading A graph representing Forceflow's contributions from March 31, 2024 to April 06, 2025. The contributions are 96% commits, 4% issues, 0% pull requests, 0% code review.

Contribution activity

April 2025

Created 1 commit in 1 repository
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