I'm Jeroen Baert. I write software, mostly for graphics-related applications. I am the developer of libmorton. I'm part of the Nerdland podcast team. I'm most proficient in C/C++, CUDA, Python and Java.
Computer scientist, engineer, graphics programmer.
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ooc_svo_builder
ooc_svo_builder PublicOut-Of-Core Construction of Sparse Voxel Octrees - reference implementation
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cuda_voxelizer
cuda_voxelizer PublicCUDA Voxelizer to convert polygon meshes into annotated voxel grids
25 contributions in the last year
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Activity overview
Contributed to
nerdlandbe/nerdland_publishing_tools,
Forceflow/josbot,
Forceflow/Forceflow
and 2 other
repositories
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