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InfoDisplay Rules
Table of Contents:
- biome
- blockStates
- chunkCoords
- cardinalFacing
- coords
- dimension
- entities
- eventTrackers
- facing
- hopperCounterCounts
- light
- liquidStates
- liquidTarget
- moonPhase
- peekInventory
- sessionTime
- signalStrength
- simulationMap
- slimeChunk
- speed
- structures
- target
- timeOfDay
- tps
- velocity
- weather
- worldDay
Only rules that are enabled will be calculated. All rules are disabled by default.
Shows the biome at your location.
Shows the block states of the block you are targeting. Especially useful for Construct, which shows you the desired block states while you build. Includes whether the block is waterlogged.
Shows the coordinates of the chunk you are in and your relative position within that chunk.
Shows which direction the player is facing using cardinal directions N, S, E, W & the coordinate direction (ex. N (-z)).
Shows the coordinates of the player truncated at 2 decimal places.
Shows your current dimension's identifier.
Shows the number of entities in front of your player. This is roughly your screen size, but not exactly. If there are many entities in the world, having this enabled may cause lag.
Shows the counts of currently tracked events. (Tracking is controlled with ./trackevent.)
Shows your facing direction in yaw and pitch using degrees.
Shows all active hopper counters in their respective colors. You can change the mode of each channel to display how many items it's receiving per hour, minute, or second instead of the normal count.
Shows the general light level and sky light level at your position.
Shows the block states of the liquid you are targeting.
Shows the identifier of the liquid you are targeting.
Shows the current phase of the moon.
Shows the inventory of the block or entity you're targeting. Can be particularly useful for debugging containers in spectator mode. Must be enabled with the allowPeekInventory global rule.
Shows the time since you joined the world.
Shows redstone signal strength of any block which has redstone power.
Displays a map showing the simulation status of chunks in an area. By default, the map is centered on the player, but can be configured using the ./simmap display command.
Shows whether the chunk you are standing in is a slime chunk (only displays when true).
Shows the player's current speed in blocks per second. This is calculated using the player's velocity vector.
Shows the identifiers of naturally generated structures at your current position.
Shows the identifier of the block or entity you are targeting.
Shows the Minecraft day-cycle time as a 12-hour digital clock time.
Shows the server's current ticks per second (TPS).
Shows your current x, y, and z velocities in meters per tick.
Shows the weather condition of your current dimension.
Shows the count of Minecraft days since the world began.