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Material: create magnetite
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howetuft committed Dec 17, 2023
1 parent 41b0d92 commit 3a168c9
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30 changes: 30 additions & 0 deletions materials/Magnetite.FCMat
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; vi: ft=dosini
; Howetuft

[General]
Name = RenderMagnetite
Description = Magnetite Material for Render

[Architectural]
Color = (0.117, 0.115, 0.111)
DiffuseColor = (0.117, 0.115, 0.111)
SectionColor = (0.117, 0.115, 0.111)

[Render]
Render.Type = Disney
Render.Disney.Anisotropic = 0.0
Render.Disney.BaseColor = (0.117, 0.115, 0.111)
Render.Disney.ClearCoat = 0.0
Render.Disney.ClearCoatGloss = 0.0
Render.Disney.Metallic = 1.0
Render.Disney.Roughness = 0.3
Render.Disney.Sheen = 0.0
Render.Disney.SheenTint = 0.0
Render.Disney.Specular = 0.0
Render.Disney.SpecularTint = 0.0
Render.Disney.Subsurface = 0.0
Render.Luxcore.0001 = scene.materials.%NAME%.type = metal2
Render.Luxcore.0002 = scene.materials.%NAME%.fresnel = %NAME%
Render.Luxcore.0003 = scene.textures.%NAME%.type = fresnelluxpop
Render.Luxcore.0004 = scene.textures.%NAME%.file = %TEXTURE(Image)%
Render.Textures.Magnetite.Images.0 = Magnetite/magnetite.nk
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