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Merge pull request #473 from davidmurdoch/patch-1
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docs: fix links to example material sources in Materials.md
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howetuft authored Jan 22, 2025
2 parents 04b6334 + bfe22a4 commit 4f63067
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4 changes: 2 additions & 2 deletions docs/Materials.md
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Expand Up @@ -103,8 +103,8 @@ In Render, you can use textures in your materials via a four steps process:

#### Step 1: Prepare
The first thing to do is to obtain the texture. Textures for rendering can be
downloaded from various sites, including [AmbientCG](www.ambientcg.com),
[MaterialX](matlib.gpuopen.com) etc.
downloaded from various sites, including [AmbientCG](https://www.ambientcg.com),
[MaterialX](https://matlib.gpuopen.com) etc.

Since it's usually shipped as a compressed file, you first have to unzip it
into a temporary directory. At this stage, you usually get a set of image files
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