- Character Creation
- Branching Dialogue Trees
- Designer Friendly
This project requires the following tools and libraries to be edited:
- Unity Engine (2023+)
- Newtonsoft JSON (com.unity.nuget.newtonsoft-json)
Newtonsoft JSON is also required to use the sample interpreter. No dependencies are required to run the editor application.
download the binaries from itch.io
The following class is used to generate the json output of the program. It uses the newtonsoft.json library to Serialize and Deserialize data.
//Unused
public struct VarConstOperation
{
public string varName;
public VarOperators op; // VarOperators is an enum that remains unused for this version
public float num;
}
//Unused
public struct VarVarOperation
{
public string varName;
public VarOperators op; // VarOperators is an enum that remains unused for this version
public string var2Name;
}
// Following struct defines a Connection
public struct OptionData
{
public VarConstOperation[] constCheck; //Unused
public VarVarOperation[] varCheck; //Unused
public string title; // Used to store the content of the option
public int id; // id of the Option, also the index of self in the DialogueData.options array
}
// Following struct defines a Character
public struct Character
{
public int id; // unique id of the Character, also the index of self in the DialogueTree.chars array
public string Name; // name of the character
}
// Following class contains all data for the dialogue node
public class DialogueData
{
public int id; // unique id of the node, also the index of self in the DialogueTree.dialogues array
public string title; // title of the node
public string line; // actual content of the node
public OptionData[] options; // list of connections made from this node
public VarConstOperation[] variableConstantOperations; //Unused
public VarVarOperation[] variableVariableOperations; //Unused
public int[] charIDs; // refers to index in the DialogueTree.chars array
public int charCurrentlySpeaking; // refers to index in the charID array
}
// Following class contains all data for the dialogue tree
public class DialogueTree
{
public Dictionary<string, float> variables; //Unused
public Character[] chars; //Characters
public DialogueData[] dialogues; //List of dialogue nodes
}
graphicmismatch (Rayan Madan) |
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