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Copy pathLig4Algoritmos.c
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Lig4Algoritmos.c
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#include "Lig4.h"
#include <stdio.h>
void initializeBoard(char board[ROWS][COLS]) {
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
board[i][j] = ' ';
}
}
}
void printBoard(const char board[ROWS][COLS]) {
// Imprimir números das colunas
printf(" ");
for (int i = 0; i < COLS; i++) {
printf("%d ", i);
}
printf("\n");
// Imprimir borda superior
printf(" ");
for (int i = 0; i < COLS * 2 + 1; i++) {
printf("-");
}
printf("\n");
// Imprimir tabuleiro com números das linhas
for (int i = 0; i < ROWS; i++) {
printf("%d|", i);
for (int j = 0; j < COLS; j++) {
printf("%c|", board[i][j]);
}
printf("\n");
// Imprimir borda entre as linhas
printf(" ");
for (int k = 0; k < COLS * 2 + 1; k++) {
printf("-");
}
printf("\n");
}
printf("\n");
}
int makeMove(char board[ROWS][COLS], int col, char player) {
for (int i = ROWS - 1; i >= 0; i--) {
if (board[i][col] == ' ') {
board[i][col] = player;
return 1; // Jogada válida
}
}
return 0; // Jogada inválida (coluna cheia)
}
int checkWin(const char board[ROWS][COLS], char player) {
// Verificar linhas
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS - 3; j++) {
if (board[i][j] == player && board[i][j + 1] == player && board[i][j + 2] == player && board[i][j + 3] == player) {
return 1;
}
}
}
// Verificar colunas
for (int i = 0; i < ROWS - 3; i++) {
for (int j = 0; j < COLS; j++) {
if (board[i][j] == player && board[i + 1][j] == player && board[i + 2][j] == player && board[i + 3][j] == player) {
return 1;
}
}
}
// Verificar diagonais
for (int i = 0; i < ROWS - 3; i++) {
for (int j = 0; j < COLS - 3; j++) {
if (board[i][j] == player && board[i + 1][j + 1] == player && board[i + 2][j + 2] == player && board[i + 3][j + 3] == player) {
return 1;
}
}
}
for (int i = 3; i < ROWS; i++) {
for (int j = 0; j < COLS - 3; j++) {
if (board[i][j] == player && board[i - 1][j + 1] == player && board[i - 2][j + 2] == player && board[i - 3][j + 3] == player) {
return 1;
}
}
}
return 0;
}