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#First, set up is like this where second toon (Priestess) doesn't have AnimTree yet. #Steps: #1. copy/paste AnimTree from AnimationPlayer Scene to here. #2. Then, copy node: AnimationPlayer from AnimationPlayer scene & paste here #3. Note the copied/pasted one is named AnimationPlayer2. #4. In this Priestess AnimTree in inspector, in the Anim Player path,

click it and select AnimationPlayer2 node to 'reparent'

#5. Delete the original AnimationPlayer from this scene (Priestess scene) #!!!!!warning read #6 now before executing bc that's where crash happens #6. In Scene Tree hierarchy, click/enter or double click (tried both, same thing happens)

on the name of node AnimationPlayer2 to rename it (goal is to remove the 2)

after crash, upon reopen, all works fine and the 2 is gone.

!!!Below is my Output as I was trying to put things in as they were in my original NOTE LINE 100!! Godot Engine v4.2.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. --- Debug adapter server started --- --- GDScript language server started on port 6005 --- New Scene Root Create Node Create Node Reparent Node Reparent Node Set tree_root Rename Node Change type of node(s) scene/main/node.cpp:1437 - Condition "p_child->data.parent != this" is true. scene/resources/importer_mesh.cpp:518 - Ignoring face with non-finite normal in LOD generation. res://PaladinMaleX_rgb.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_Normals.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). res://PaladinMaleX_Normals.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://PaladinMaleX_Normals.jpg. res://PaladinMaleX_Normals.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_texture_kd_1.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_texture_kd_4.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_texture_kd_3.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_knight_texture.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PaladinMaleX_texture_kd.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). Create Node Set shape Change type of node(s) Instantiate Scene(s) Make Local Make node as Root Reparent Node Reparent Node core/string/node_path.cpp:234 - Condition "!p_np.is_absolute()" is true. Returning: NodePath() Remove Node(s) Set advance_expression_base_node Set anim_player scene/animation/animation_node_state_machine.cpp:1572 - Index p_transition = 0 is out of bounds (transitions.size() = 0). Add Node and Transition Set settings/loop_mode scene/animation/animation_node_state_machine.cpp:1572 - Index p_transition = 1 is out of bounds (transitions.size() = 1). Add Node and Transition Add Transition scene/animation/animation_node_state_machine.cpp:928 - AnimationNodeStateMachinePlayback: parameters/playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings. (User) Set xfade_time Set xfade_time Set advance_mode Set switch_mode Set active Change Animation Loop res://PriestessX_rgb_12.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_material_13.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Normals_11.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). res://PriestessX_Normals_11.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://PriestessX_Normals_11.jpg. res://PriestessX_Normals_11.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Image_0_10.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_rgb_9.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Normals_8.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). res://PriestessX_Normals_8.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://PriestessX_Normals_8.jpg. res://PriestessX_Normals_8.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_rgb_7.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Normals_6.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). res://PriestessX_Normals_6.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://PriestessX_Normals_6.jpg. res://PriestessX_Normals_6.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_rogue_texture.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Image_0.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Image_1.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_rgb.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_material.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). res://PriestessX_Normals.jpg: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded). res://PriestessX_Normals.jpg: Texture detected as used as a roughness map in 3D. Enabling roughness limiter based on the detected associated normal map at res://PriestessX_Normals.jpg. res://PriestessX_Normals.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC). Set settings/loop_mode Toggle Visible Toggle Visible Toggle Visible Toggle Visible Toggle Visible Toggle Visible Toggle Visible Toggle Visible Toggle Visible Rename Animation Library: ToonAnims Save Animation library to File: ToonAnims Make Animation Library Unique: ToonAnims ******* I THINK THIS IS THE PROBLEM SOMEHOW Another resource is loaded from path 'res://ToonAnims.res' (possible cyclic resource inclusion). Change type of node(s) Set anim_player Set anim_player Set animation Set animation Paste Node(s) as Child of PriestessX Set shape Rename Node Attach Script Remove Animation Library: Add Animation Library: ToonAnims

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Minimal repro renaming node that has dependent nodes

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