-
-
Notifications
You must be signed in to change notification settings - Fork 24
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #25 from GodotSteam/update
Added new Skilet pages, new blog, new changelogs, and more.
- Loading branch information
Showing
19 changed files
with
317 additions
and
36 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
--- | ||
date: | ||
created: 2024-08-15 | ||
--- | ||
|
||
# GodotSteam 4.10, Skillet, And You | ||
|
||
## First, GodotSteam 4.10 And You | ||
|
||
Godot 4.3 is out so now GodotSteam is updating to 4.10! You can download pre-compiled versions of the standard build, GDExtensions, or MultiplayerPeer from all the normal places. Big thing is the new GodotSteam is using the Flat API so, in theory, we can now use MinGW to compile. I have not tested this yet but will be doing some test builds soon. | ||
|
||
Now for the GDExtension part. [There are two versions of the GDExtension currently available on the Github repo:](https://github.com/GodotSteam/GodotSteam/releases/tag/v4.10-gde){ target="\_blank" } _godotsteam-gdextension-plugin41_43.zip_ and _godotsteam-gdextension-plugin43.zip_ which are built with different Godot-cpp versions. The 4.1 branch that is cherry-picked fixes for maximum compatibility, as I understand it, and 4.3 which is the newest; these plug-ins are using their respective versions. The **41_43** version _should_ work fine in all Godot versions 4.1. If you notice any issues, please let us know and change over to the **43** version instead. | ||
|
||
For now, the GodotSteam Asset Library version will contain the **41_43** variant. | ||
|
||
Wait, where do you come in? Test, build, export, report! | ||
|
||
## What's In The Skillet? | ||
|
||
If you don't know, [Skillet's asset branch is live on the Skillet repo.](https://github.com/GodotSteam/Skillet/tree/assets){ target="\_blank" } It has achievement, Inventory, and UGC images already, icons, Steam store assets, and more. Also some templates if you want to add skins to the game yourself. Most importantly, it has the VDF files so you can see how these items are set up in the Steamworks backend. | ||
|
||
Currently, none of the assets are allowed to be used in commercial projects and are under CC BY-NC-SA 4.0. Contributed assets may be under different licenses so check their assets folders first! | ||
|
||
## Skillet Workshop Editor | ||
|
||
Not just yet but soon we are releasing the Skillet Workshop Editor for easily adding items to Steam Workshop. It will be available as a download in the Skillet repo, source code so you can make changes or skin it for your own projects, and it will be available on Steam once Skillet releases. | ||
|
||
More on that next week. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
# Skillet Assets Change-Log | ||
|
||
A history of all changes to [the ***assets*** branch of the Skillet repository.](https://github.com/GodotSteam/Skillet/tree/assets){ target="\_blank" } | ||
|
||
--- | ||
|
||
## Version 1.4 | ||
|
||
- Added: new skins | ||
- Added: Workshop items - Kenney and Wesley Pipes | ||
- Updated: Steam store assets based on new Valve requirements | ||
|
||
## Version 1.3 | ||
|
||
- Added: more achievement icons | ||
- Added: more Inventory vdfs | ||
|
||
## Version 1.2 | ||
|
||
- Added: templates for faces and bodies | ||
- Added: new Inventory items and icons | ||
|
||
## Version 1.1 | ||
|
||
- Added: achievement icons | ||
- Added: rich presence vdf | ||
- Added: Steam store assets | ||
- Added: first UGC asset | ||
|
||
## Version 1.0 | ||
|
||
- Added: Steam Inventory assets for various skins, cosmetics, etc. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
# Skillet Assets Change-Log | ||
|
||
A history of all changes to [the ***editor*** branch of the Skillet repository.](https://github.com/GodotSteam/Skillet/tree/editor){ target="\_blank" } | ||
|
||
--- | ||
|
||
Nothing yet... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
Coming Soon |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
Coming Soon |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,10 @@ | ||
--- | ||
title: Skillet | ||
description: The open-source and free-to-play game built to showcase GodotSteam's functionality. | ||
--- | ||
|
||
# Skillet | ||
|
||
{== | ||
## :fontawesome-solid-question: What Is It? | ||
==} | ||
|
@@ -110,20 +117,4 @@ At launch, Skillet has some additional cosmetics and skins from based on other G | |
|
||
</div> | ||
|
||
Post-launch we will reach out to more devs about adding more cosmetics and skins and, of course, any developer making a game with Godot can create a pull request in Skillet's repo to add their own cosmetics to the game. [If you would like to have your game included in Skillet, feel free to reach out by e-mail.](mailto:[email protected]) | ||
|
||
{== | ||
## :material-license: The Licenses | ||
==} | ||
|
||
### Code | ||
|
||
The code from Skillet is [licensed under MIT license](https://en.wikipedia.org/wiki/MIT_License){ target="\_blank" }. You may use any code from the repo for your projects as is or modified; in free or commercial games. | ||
|
||
### Art Assets | ||
|
||
The art assets in Skillet are housed in a private repo and are not available publicly or allowed to be used in any other projects. Skillet's public repo will contain placeholder versions that are [licensed under Creative Commons BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/){ target="\_blank" }. | ||
|
||
### Font Assets | ||
|
||
Both fonts used in Skillet were purchased and licensed from [Creative Fabrica](https://www.creativefabrica.com){ target="\_blank" } but are not included in the public repo due to licensing restriction. | ||
Post-launch we will reach out to more devs about adding more cosmetics and skins and, of course, any developer making a game with Godot can create a pull request in Skillet's repo to add their own cosmetics to the game. [If you would like to have your game included in Skillet, feel free to reach out by e-mail.](mailto:[email protected]) |
Oops, something went wrong.