An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 4.x). For the Windows, Linux, and Mac platforms.
Pre-Compiles | Plug-ins | Server | Examples/Demos |
---|---|---|---|
Godot 2.x | GDNative | Server 3.x | Godot 3.x |
Godot 3.x | GDExtension | Server 4.x | Godot 4.x |
Godot 4.x | --- | GDNative | Server 3.x |
Multiplayer Peer | --- | GDExtension | Server 4.x |
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions of this repo here.
Version 4.3 Changes
- Changed: constants list to add missing and remove unused
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed: UserUGCListSortOrder enums for readability
- Changed: UGCContentDescriptorID enums for readability
- Changed:
getResultStatus()
now returns the integer / enum - Changed:
getAuthSessionTicket()
now defaults to 0 for Steam ID - Fixed: wrong string IP conversions, thanks to jeremybeier
- Fixed: typo with UGC_MATCHING_UGC_TYPE_ITEMS enum
- Fixed: minor case issue with Workshop enums
- Fixed: typo with NETWORKING_CONFIG_TYPE_STRING enum
- Removed: unnecessary enums
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed:
getIdentity()
as it is redundant now
You can read more change-logs here.
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. API files (dll, so, dylib) should still work for older version.
Steamworks SDK Version | GodotSteam Version |
---|---|
1.59 or newer | 4.2 or newer |
1.58a or older | 4.1 or older |
Versions of GodotSteam that have compatibility breaks introduced.
GodotSteam Version | Broken Compatibility |
---|---|
4.3 | Networking identity system removed, replaced with Steam IDs |
- Steam overlay will not work when running your game from the editor if you are using Forward+ as the renderer. It does work with Compatibility though. Your exported project will work perfectly fine in the Steam client, however.
- Using MinGW causes crashes. I strongly recommend you do not use MinGW to compile at this time.
For complete instructions on how to build the Godot 4.x version of GodotSteam Server from scratch, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors!
MIT license