Conversation
|
didnt tested this yet but i do wonder about one thing, is it restricting the camera/player from changing the height if the user is seated? |
|
for now all it does is disable kinematic body and snap player to location |
update player pos and rot on seat pos and rot change. added comments
|
Also I try to not statically bind player position - I already seen problem that player can't lean on table or over barrier. |
This reverts commit e188a77.
|
In XR Tools 2 we are working with a separate dynamic (for walking around) and static (for seated) rig, we need to build a nice solution for transitioning between the two. Completely basing the static rig on a disabled player body has a number of issues going forward especially because you're likely to have very different controls and options in seated mode v.s. walking mode. We're currently not thinking of doing anything in XR Tools 1 for this. |
So I was thinking how to make easily seats in XR.
And here is what I thinked of.
#461