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What could possibly go wrong?
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What could possibly go wrong?
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Pinned Loading

  1. triple-buffer triple-buffer Public

    Implementation of triple buffering in Rust

    Rust 96 6

  2. hwlocality hwlocality Public

    Rust bindings to Open MPI Portable Hardware Locality "hwloc" library, covering version 2.0 and above.

    Rust 38 7

  3. grayscott grayscott Public

    Rust version of the "Performance with stencil" course's examples

    Rust 10 2

  4. pessimize pessimize Public

    More efficient Rust compiler optimization barriers

    Rust 9 1

  5. iterator_ilp iterator_ilp Public

    Rust iterator extensions for instruction-parallel reductions

    Rust 10 1

  6. Making Rust a perfect fit for high-p... Making Rust a perfect fit for high-performance computations
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    Hello, Rust community!
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    My name is Hadrien and I am a software performance engineer in a particle physics lab. My daily job is to figure out ways to make
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    scientific software use hardware more efficiently without sacrificing its correctness, primarily by adapting old-ish codebases to
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    the changes that occured in the software and computing landscape since the days where they were designed: