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54 changes: 53 additions & 1 deletion common/src/utils/random.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
import { RectangleHitbox } from "./hitbox";
import { Numeric } from "./math";
import { ObjectDefinition, ReferenceOrNull, ReferenceOrRandom } from "./objectDefinitions";
import { type Vector } from "./vector";

/**
Expand Down Expand Up @@ -105,9 +107,59 @@ export class SeededRandom {

/**
* @param [min = 0] min value (included)
* @param [max = 1] max value (excluded)
* @param [max = 1] max value (included)
*/
getInt(min = 0, max = 1): number {
return Math.round(this.get(min, max));
}
}

export function seededRandomRotation(seededRandom: SeededRandom): number {
// use radians so -pi to pi
return seededRandom.get(-Math.PI, Math.PI);
}

export function seededPickRandomInArray<T>(items: readonly T[], seededRandom: SeededRandom): T {
return items[Math.floor(seededRandom.get(0, items.length))];
}

export function seededRandomFloat(min: number, max: number, seededRandom: SeededRandom): number {
return seededRandom.get(min, max);
}

export function seededRandomBoolean(seededRandom: SeededRandom): boolean {
return seededRandom.get() < 0.5;
}

export function seededGetRandomIDString<T extends ObjectDefinition>(ref: ReferenceOrRandom<T>, seededRandom: SeededRandom): ReferenceOrNull<T> {
if (typeof ref === "string") return ref;

const items: Array<ReferenceOrNull<T>> = [];
const weights: number[] = [];
for (const [item, weight] of Object.entries(ref) as ReadonlyArray<readonly [ReferenceOrNull<T>, number]>) {
items.push(item);
weights.push(weight);
}
return seededWeightedRandom(items, weights, seededRandom);
}

export function seededWeightedRandom<T>(items: readonly T[], weights: readonly number[], seededRandom: SeededRandom): T {
let pick = seededRandom.get() * weights.reduce((acc, cur) => acc + cur, 0);
let i = 0;
while ((pick -= weights[i++]) > 0);
return items[--i];
}

export function seededRandomVector(minX: number, maxX: number, minY: number, maxY: number, randomGenerator: SeededRandom): Vector {
return {
x: randomGenerator.get(minX, maxX),
y: randomGenerator.get(minY, maxY)
};
}

export function seededRectangleRandomPoint(rect: RectangleHitbox, randomGenerator: SeededRandom): Vector {
return {
x: seededRandomFloat(rect.min.x, rect.max.x, randomGenerator),
y: seededRandomFloat(rect.min.y, rect.max.y, randomGenerator)
};
}
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