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@t0stiman t0stiman commented Dec 5, 2024

In this (unfinished) PR I will be adding some functionality that will help to create hump yards. I'm creating this draft PR because I'm starting to lose track of what I'm making 😅. And some interim feedback wouldn't hurt.

Components:

  • Retarders: used in hump yards to slow traincars down. I'm only making the functional part and not the visual; I can't model.
  • YardController: this component will automatically send a traincar to the right track by setting the switches. Just like in modern hump yards. I am still working out how exactly I will let players set a destination for a traincar.
  • TimedCarSpawner: add this component to a track to spawn a traincar on the track every X seconds. Mostly useful for testing purposes.
  • CarDeleter: add this component to a track and every traincar that rolls onto the track is instantly despawned. Also meant for testing.

Track tools:

  • An option to disable track previews (the blue, red and green gizmos)

@t0stiman t0stiman changed the title Hump yard components Hump yard stuff Dec 5, 2024
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