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Releases: JayCroghan/ZombieMod

v4.0.0w

12 Dec 15:03

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  • Added zm_health_on_zombification to give health to zombies when they turn someone else if it's > 0

4.0.0v

09 Dec 18:36

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  • Fixed human armour finally and removed debug messages

v4.0.0t

09 Dec 15:17

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Added more debug messages

4.0.0s

08 Dec 18:10

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Added a debug message for armour zombification.

v4.0.0r

07 Dec 12:04

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  • Added armor, armor_regen_count and armor_regen_interval to human classes.
  • Fixed zmtele cvars in example config file.
  • Fixed zombies taking health when cutting humans with armour.

v4.0.0q

06 Dec 10:19

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Updated SDK to the latest AlliedModders/CS2Fixes dev.

v4.0.0o

01 Dec 15:13

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  • Added zm_hits_for_zombification for counting hits before humans turn into zombies.
  • Merged CS2Fixes dev

v4.0.0n

24 Nov 12:32

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  • Re-fixed gravity fixing to be more lightweight.

v4.0.0l

24 Nov 05:50

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  • Fixed ladders causing gravity to reset on classes.

v4.0.0k

23 Nov 16:09

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  • Fixed non rifle/pistol weapons not working correctly with zm_infinite_ammo enabled
  • Added zm_user_prefs_to_file so user preferences are saved to local files on the server instead of relying on an API.