Releases: Jire/Overwatcheat
Releases · Jire/Overwatcheat
5.1.0
- Added in-game UI toggling (with toggle setting
toggle_key_codes
) for better aim data accuracy - In-game UI toggling key combo setting (
toggle_key_codes
) to adjust the in-game UI toggle key combo (uses virtual key codes, so supports every keyboard language/layout!) - Toggle UI runs on a separate thread, so it doesn't slow down the aim thread
- Added aim CPU thread affinity locking for lower jitter / better aim consistency (set with
aim_cpu_thread_affinity_index
setting,-1
to disable) - Added custom
FastAbs
absolute-value calculator with higher performance to replaceMath.abs
- Made flicking use precise sleeping for lower jitter / higher performance (+ improved settings documentation)
- Removed overlay for faster Gradle builds (will be replaced with DirectX direct frame draws in future)
- Switched
Threads
to use non-deprecatedexec
method for grabbing number of cores - Upgraded Kotlin to
1.8.0
(stable version) - Cleaned up
start.bat
generation to not have unnecessary indentation - Fixed
KotlinProjectPlugin
unused parameter warning - Disabled
distZip
&startShadowScripts
Gradle tasks for improved build performance
5.0.0
4.1.0
4.0.0
- Kotlin upgraded to
1.7.20
- Gradle upgraded to
7.5.1
- Kotlin-Script for Gradle, rather than Groovy
- Separated Gradle build into
gradle-build
composite build - All dependencies upgraded to latest versions
- Base package changed from
com.overwatcheat
toorg.jire.overwatcheat
- Main file renamed from
Overwatcheat
toMain
3.5.0
3.4.1
3.4.0
3.2.0
- Separated the aiming and frame-scanning into separate threads
- This allows more granular settings:
- aim_duration_millis lets you control how "snappy" aiming is
- aim_jitter_percent lets you control how human-like aiming is
- fps no longer effects aim speed, but rather just positional accuracy!