Skip to content
View Karl-maker's full-sized avatar

Block or report Karl-maker

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Karl-maker/README.md

Karl-Johan Bailey

I'm a software engineer and technical builder Swedish born to Jamaican parents. I code because I genuinely enjoy understanding how things work and building systems from scratch. My interests span AI, distributed systems, cloud infrastructure, payments and monetization, streaming, data, 3D, and game technology. Lately I've been exploring problems around revenue reconciliation, billing systems, advertising, Stripe integrations, data processing, and systems architecture, while also building projects in Go and C++ to go deeper into backend and lower-level engineering. For fun, I built Clash of Pirates: War in Unity and released it on iOS, partly as an excuse to explore game development, mobile optimization, analytics, and Google AdMob, but mostly because I genuinely love making games. I'm also interested in video processing, depth estimation, segmentation, and finding ways to turn raw data into structured representations. I enjoy moving between high-level applications and the systems underneath them, and if I encounter an interesting technical problem, there's a good chance I'll try to build it myself.

Writing

Usage-Based Pricing Is Killing More Consumer Apps Than It Helps

I wrote about the trade-offs of usage-based pricing and why pricing models that work well for infrastructure businesses can create very different incentives and experiences for consumer applications.

Read the article on Medium

Game

Clash of Pirates: War

Built in Unity for fun — a mobile pirate survival game where I experimented with gameplay systems, game architecture, analytics, monetization, and Google AdMob.

View Clash of Pirates: War on the App Store

View Clash of Pirates on the Google Play Store

Work Github

Eislett Github Account

This github is my personal one with nothing from work, so check out the few repos public here if you want Work Github

Pinned Loading

  1. dunning-strategy-reusable-service dunning-strategy-reusable-service Public

    Utilized Go to standardize a reusable strategy for projects.

    Go 2

  2. cloudfront-multi-tenant-service cloudfront-multi-tenant-service Public

    Utilized a setup to allow many tenants to be hosted on my VPN for simple static websites served from s3

    HTML 2

  3. all-in-one-billing-and-entitlements all-in-one-billing-and-entitlements Public

    Eislett Education Payment Service for processing and billing products

    TypeScript 2

  4. game-engine-v2-research game-engine-v2-research Public

    Lightweight attempt at game engine utilizing OpenGL, C++ and the ECS design.

    C++ 2

  5. youtube-cookie-retriever youtube-cookie-retriever Public

    Project designed to get cookies from browser and set it in s3 for other automation tools to utilize.

    JavaScript 1

  6. transcription-notes-ai-service transcription-notes-ai-service Public

    Transcribe and take notes from audio and video files to help with meetings and study.

    TypeScript 1