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24 changes: 12 additions & 12 deletions bin/trainPlayers
Original file line number Diff line number Diff line change
Expand Up @@ -149,20 +149,20 @@ function trainPlayer(playerObject) {
player.endurance = increment(player.endurance, .5, player.enduranceCap)
player.toughness = decrement(player.toughness, .25, player.toughnessCap)
player.vision = decrement(player.vision, .25, player.visionCap)
player.morale = increment(player.morale, 1)
player.morale = decrement(player.morale, 0.25)
player.energy = decrement(player.energy, 5)
player.leadership = increment(player.leadership, .25)
player.leadership = increment(player.leadership, 0)
} else if (player.regimen.value === 'Guard') {
// primary skill blocking, secondary toughness and throwing
player.blocking = increment(player.blocking, 1.5, player.blockingCap)
player.throwing = increment(player.throwing, .5, player.throwingCap)
player.throwing = decrement(player.throwing, 0.25, player.throwingCap)
player.passing = decrement(player.passing, .25, player.passingCap)
player.endurance = decrement(player.endurance, .25, player.enduranceCap)
player.endurance = increment(player.endurance, 0.5, player.enduranceCap)
player.toughness = increment(player.toughness, .5, player.toughnessCap)
player.vision = decrement(player.vision, .25, player.visionCap)
player.morale = increment(player.morale, 1)
player.morale = decrement(player.morale, 0.25)
player.energy = decrement(player.energy, 5)
player.leadership = increment(player.leadership, .25)
player.leadership = increment(player.leadership, 0)
} else if (player.regimen.value === 'Center') {
// primary skill throwing, secondary vision and endurance
player.blocking = decrement(player.blocking, .25, player.blockingCap)
Expand All @@ -171,9 +171,9 @@ function trainPlayer(playerObject) {
player.endurance = increment(player.endurance, .5, player.enduranceCap)
player.toughness = decrement(player.toughness, .25, player.toughnessCap)
player.vision = increment(player.vision, .5, player.visionCap)
player.morale = increment(player.morale, 1)
player.morale = decrement(player.morale, 0.25)
player.energy = decrement(player.energy, 5)
player.leadership = increment(player.leadership, .25)
player.leadership = increment(player.leadership, 0)
} else if (player.regimen.value === 'General') {
// all skills unchanged with a slow energy recovery
player.blocking = increment(player.blocking, .0, player.blockingCap)
Expand All @@ -182,9 +182,9 @@ function trainPlayer(playerObject) {
player.endurance = increment(player.endurance, .0, player.enduranceCap)
player.toughness = increment(player.toughness, .0, player.toughnessCap)
player.vision = increment(player.vision, .0, player.visionCap)
player.morale = increment(player.morale, 1)
player.morale = increment(player.morale, 0.25)
player.energy = increment(player.energy, 2)
player.leadership = increment(player.leadership, .25)
player.leadership = increment(player.leadership, .5)
} else if (player.regimen.value === 'Rest') {
// all skills suffer .25 decay with a fast energy recovery
player.blocking = decrement(player.blocking, .25, player.blockingCap)
Expand All @@ -195,7 +195,7 @@ function trainPlayer(playerObject) {
player.vision = decrement(player.vision, .25, player.visionCap)
player.morale = increment(player.morale, 5)
player.energy = increment(player.energy, 10)
player.leadership = increment(player.leadership, .25)
player.leadership = decrement(player.leadership, .25)
} else {
// no training selected
// all skills suffer .25 decay with a slow energy recovery
Expand All @@ -206,7 +206,7 @@ function trainPlayer(playerObject) {
player.toughness = decrement(player.toughness, .25, player.toughnessCap)
player.vision = decrement(player.vision, .25, player.visionCap)
player.morale = decrement(player.morale, .25)
player.energy = increment(player.energy, 2)
player.energy = increment(player.energy, 5)
player.leadership = decrement(player.leadership, 1)
}
player = updatePlayerValue(player)
Expand Down