Legend of Eldoria Demo is a personal Unity3D game prototype. This repository is organized as a portfolio showcase rather than a full Unity project dump: it keeps the design documentation, screenshots, data/config example, and selected source code sample.
- Engine: Unity3D
- Genre: fantasy card / adventure demo prototype
- My role: gameplay design, system design, Unity implementation, data configuration, project documentation, and iteration
.
├─ docs/
│ ├─ LEGEND_OF_ELDORIA_Demo项目介绍.pdf
│ └─ RogueCardGame_Asset_Config.xlsx
├─ screenshots/
│ ├─ screenshot_01.png
│ ├─ screenshot_02.png
│ ├─ screenshot_03.png
│ └─ screenshot_04.png
└─ source-samples/
└─ CardManager.cs
- Card and resource configuration through a spreadsheet-driven workflow.
- Unity gameplay scripting for card behavior and game-state management.
- Playable demo delivery with supporting screenshots and project documentation.
- Clear separation between showcase materials and large executable build files.
The Windows executable build is stored in the portfolio Google Drive folder instead of this repository. This keeps the GitHub repository lightweight and focused on design and implementation evidence.
This repository is intended to help reviewers quickly understand the design intent, implementation evidence, and iteration artifacts behind the demo.



