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Unity Reference Navigator

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Find all References of assets in Unity3D. It searches the GUID in every asset and lists all assets that contain it. Where possible it will display additional details about the asset such as components that reference the script. Additionally, when searching for scripts, it will use the Roslyn compiler to analyise the code and determine code-based references to that Component.

Window Example

Install

A package can be found under the AppVeyor artifacts.

TODO

  • We need support for Addressables, as they use completely different metadata.
    • It will likely be a sub module that you add on as I dont wish to create a dependency for the addressables.
  • Add support for ScriptableObjects
    • They work. However, they behave like MonoBehaviours at the moment. This causes their scripting reference to be searched rather than the asset itself. Should be a simple change "in theory".
  • Add a warning for non-monobehaviour scripts
    • They should be searched using VS because they could contain multiple classes.
  • Add a filter so we can ignore soem folders (like Localisation)
  • Add a way to filter results

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Find all References of assets in Unity3D

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