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feat(*): add blur filter support for canvas renderer #7
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29 changes: 29 additions & 0 deletions
29
player/js/elements/canvasElements/effects/CVGaussianBlurEffect.js
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| function CVGaussianBlurEffect(effectElements, elem) { | ||
| this.filterManager = effectElements; | ||
| this.globalData = elem.globalData; | ||
| this.filterString = ''; | ||
| } | ||
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| CVGaussianBlurEffect.prototype.renderFrame = function () { | ||
| // Empirical value, matching AE's blur appearance. | ||
| var kBlurrinessToSigma = 0.3; | ||
| var canvasScale = this.globalData.transformCanvas.sx; | ||
| var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma * canvasScale; | ||
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| // Dimensions mapping: | ||
| // | ||
| // 1 -> horizontal & vertical | ||
| // 2 -> horizontal only | ||
| // 3 -> vertical only | ||
| // | ||
| // The Canvas API doesn't support separate X/Y blur like SVG, | ||
| // so we use the maximum sigma. | ||
| var dimensions = this.filterManager.effectElements[1].p.v; | ||
| var sigmaX = (dimensions == 3) ? 0 : sigma; // eslint-disable-line eqeqeq | ||
| var sigmaY = (dimensions == 2) ? 0 : sigma; // eslint-disable-line eqeqeq | ||
| var maxSigma = Math.max(sigmaX, sigmaY); | ||
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| this.filterString = maxSigma > 0 ? 'blur(' + maxSigma + 'px)' : ''; | ||
| }; | ||
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| export default CVGaussianBlurEffect; | ||
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@stepancar This is fine but I'm curious, is it possible to use Kawase Dual Filter blur? Gaussian blur is very expensive to compute since it needs ~3+ render target switches on the GPU, which is a lot of overhead. Kawase Dual Filter is I assume due to memory consideration, the output of the blur filter will not be cached to memory for all the frames in the lottie?