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Releases: Luna-Project64/GLideN64

ANGLE GLideN64 4.3.27

27 Dec 08:56

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4.3.27-angle

Fixed shaking framebuffer in games that change VI

ANGLE GLideN64 4.3.26

13 Dec 13:20

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4.3.26-angle

Revert visual fixups shaders offset

ANGLE GLideN64 4.3.25

07 Nov 12:32

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4.3.25-angle

Do not request GLES 3.2 on DirectX 11, explicitly set version

ANGLE GLideN64 4.3.24

02 Nov 14:07

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4.3.24-angle

Use m_texrectCopyProgram command to check if combiners are active

ANGLE GLideN64 4.3.23

18 Aug 01:38

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Fixed configuration issues causing occasional crashes

ANGLE GLideN64 4.3.22

12 Aug 14:12

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Fixed broken check for alpha colour fast path

ANGLE GLideN64 4.3.20

25 Jul 12:31

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4.3.20-angle

Support SNAKE commands

ANGLE GLideN64 4.3.19

15 Jun 14:22

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Fixed Last Impact C2 visual issues

ANGLE GLideN64 4.3.18

05 Jun 14:21

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Added attempt to reduce thread switching to match performance of nt impl.

ANGLE GLideN64 4.3.16

28 Feb 13:36

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Updated memset implementation, update ClangCL implementation