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Optimize the Audio Playback Implementation to use fewer OpenAL buffers#97

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Raltyro wants to merge 1 commit into
MAJigsaw77:mainfrom
Raltyro:patch-1
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Optimize the Audio Playback Implementation to use fewer OpenAL buffers#97
Raltyro wants to merge 1 commit into
MAJigsaw77:mainfrom
Raltyro:patch-1

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@Raltyro Raltyro commented Mar 25, 2026

  • Reduces the maximum OpenAL buffer usage down from 255 to 8
  • Proper buffer pooling

@Raltyro Raltyro marked this pull request as draft March 25, 2026 18:28
@Raltyro Raltyro force-pushed the patch-1 branch 3 times, most recently from 23ae90f to 6b081c6 Compare March 25, 2026 19:08
@Raltyro Raltyro changed the title Optimize the Audio Playback Implementation to use fewer openal buffers, fix useTexture still allocating CPU BitmapData Optimize the Audio Playback Implementation to use fewer openal buffers Mar 25, 2026
@Raltyro Raltyro marked this pull request as ready for review March 25, 2026 19:10
@Raltyro Raltyro changed the title Optimize the Audio Playback Implementation to use fewer openal buffers Optimize the Audio Playback Implementation to use fewer OpenAL buffers Mar 25, 2026
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