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NodeJS package for Mafia: Oakwood game mode framework

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oakwood-node

A library that connects to your server and allows you to write custom gamemodes/scripts/tools.

Instructions

While getting oakwood package is as simple as installing it via npm, it requires a specific dependencies to be met depending on a platform:

Ubuntu

To install oakwood package on Ubuntu, you need to install prerequisite system packages we use natively:

  1. $ apt install python2.7
  2. $ apt install libnanomsg-dev
  3. Follow the rest of the guide.

Windows

On Windows, we need to make sure essential build tools are installed on the machine:

  1. npm install --global windows-build-tools
  2. Then we can safely follow the rest of the guide.

Setup

First, we need to install the oakwood package. Having met the system dependencies, oakwood package should be successfully built and installed to your folder via: $ npm i oakwood --save

Afterwards, you can simply create a new file such as freeride.js, copy an example from below and launch it to start the gamemode. As you can see, using the oakwood package is just matter of require-ing specific methods or resources you need.

Don't forget to set up your connection strings on both sides so that your gamemode can communicate with the server!

Documentation

You can visit the following docs page to learn more about the API we use. You can also find an interesting read about how this gamemode works behind the scene here.

Example

A minimal example showcasing the basic usage of the library.

const {createClient} = require('oakwood')
const oak = createClient()

oak.event('start', async () => {
    console.log("[info] connected to the server")
    oak.log("[info] hello world from nodejs")
})

oak.event('playerConnect', async pid => {
    console.log('[info] player connected', pid)

    oak.playerPositionSet(pid, [-1774.59301758, -4.88487052917, -2.40491962433])
    oak.playerHealthSet(pid, 200)
    oak.playerSpawn(pid)
})

oak.cmd('goto', async (pid, targetid) => {
    const tid = parseInt(targetid)

    if (tid === NaN) {
        return oak.chatSend(pid, `[error] provided argument should be a valid number`)
    }

    if (await oak.playerInvalid(tid)) {
        return oak.chatSend(pid, `[error] player you provided was not found`)
    }

    /* get target position */
    const pos = await oak.playerPositionGet(tid)

    /* set our player position */
    oak.playerPositionSet(pid, pos)
})

A more detailed example can be checked out in example.js file.