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Version 2.0.0 #35
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Version 2.0.0 #35
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Updated image width in README for better display.
This reverts commit cbe7186.
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TF2 Chaos Mod 2.0.0
This major release introduces several new effects and includes many breaking changes and bug fixes.
Important
Many effect names and files have changed. You must update all your configs, gamedata files, and translations.
This update was months in the making. If you like what I'm doing, consider supporting me!
Breaking Changes
Chaos Mod underwent its own Flattening update. The entire effect config has been revised to eliminate magic numbers and use consistent naming.
4→friendly_fire)sm_chaos_forceeffect extreme_fog)identitytheft→identity_theft)The Joy Of Killing→The Joy of Killing)New Effects
This update adds 24 new effects, many of which were contributed by members of the community!
This includes the brand-new shader effects, which wreak havoc on players' screens!
Regular Effects
Shader Effects
Note
Shader effects require custom files, which must be offered to clients via FastDL.
Meta Effects
Improvements
HUD
Effect Changes
FakeCrashuse server pause #32)Effect Development
datakey (accepts a Squirrel table literal, e.g.{ speed = 5, scale = 1.5 })Chaos_DatavariableOnPlayerSpawnPostcallback, called the frame after a player spawnsAddCondeffects now support multiple conditionsSetConVareffects now support multiple convarsAddAttributeeffects now apply attributes to wearablesMiscellaneous
sm_chaos_effect_intervalto0now disables automatic effect activation entirely (closes Add ConVar to stop automatic effects #29)sm_chaos_meta_effect_intervalandsm_chaos_meta_effect_chanceto reduce meta effects overlapping with regular effectsBug Fixes
Effect Fixes
env_globalGeneral Fixes
Initializecallback being called multiple times per effect classClearGameEventCallbacksis now overridden to prevent other scripts from clearing effect events