Skip to content
View Minghou-Lei's full-sized avatar
🎯
Focusing
🎯
Focusing

Organizations

@Douban-spider-by-Pipixie

Block or report Minghou-Lei

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Minghou-Lei/README.md

Minghou Lei · 李明皓

Game Engine R&D Engineer · 游戏引擎研发工程师

Rendering · Lighting · Console Platforms · AI Engineering
渲染 · 光照 · 主机平台 · AI 工程化

GitHub followers Profile views GitHub stars


Tackling complex problems with rigorous engineering — careful, curious, and a little stubborn.

用严谨的工程方法处理复杂问题——认真、好奇,以及一点点执着。


About · 关于

Game engine engineer with several years in the industry. Day-to-day work centers on real-time rendering and engine-level systems. Side interest in AI coding agents applied to large codebases.

游戏引擎方向从业多年。日常围绕实时渲染与引擎层系统展开。副线关注 AI Agent 在大型代码库中的应用。


Research Interests · 研究方向

Real-time rendering and lighting as the core focus, with adjacent interest in cross-platform graphics engineering and AI tooling applied to engine codebases.

主要方向为实时渲染与光照;周边关注跨平台图形工程,以及 AI 工具在引擎代码库中的工程化实践。


AI Engineering · AI 工程化

Exploring AI coding agents in large engine codebases.

探索 AI Agent 在大型引擎代码库中的工程化使用。

  • Merged PRs to open-source AI agent projects · 向开源 AI Agent 项目贡献合并 PR
  • Personal local MLX inference stack on Apple Silicon · 个人 Apple Silicon 本地 MLX 推理栈

Featured Demos · 精选公开仓库


Tech Stack · 技术栈

C++ C# HLSL Python PowerShell

Unity Unreal Engine DirectX 11 RenderDoc NVIDIA Nsight

PlayStation 5 Xbox Nintendo Switch 2

Rider VS Code Claude Code Codex MLX


Stats · 统计




Snake animation

WakaTime · 编码统计

Code Time

C#                       8 hrs 52 mins       ██████████████████████░░░   88.85 %
HLSL                     51 mins             ██░░░░░░░░░░░░░░░░░░░░░░░   08.59 %
ShaderLab                8 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   01.40 %
Csproj                   3 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   00.52 %

Contact · 联系

GitHub LinkedIn Maimai

Popular repositories Loading

  1. GPU-Skinning-Demo GPU-Skinning-Demo Public

    GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

    C# 137 27

  2. COVID-19-historical-data-visualization-2019-nCoV- COVID-19-historical-data-visualization-2019-nCoV- Public

    使用BlankerL提供的数据仓库实现的新型冠状病毒疫情数据可视化

    Python 53 18

  3. Realtime-point-light-shadows-in-unity-URP Realtime-point-light-shadows-in-unity-URP Public

    Added support for real-time point light shadows of unity 2020 URP

    Mathematica 51 9

  4. Light-Probe-Demo Light-Probe-Demo Public

    我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1

    C# 16 1

  5. unity-texture-debugger unity-texture-debugger Public

    A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

    C# 14 2

  6. SSAO-Demo SSAO-Demo Public

    一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

    C# 10 1