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[MDB IGNORE] [IDB IGNORE] Upstream Pull 2026-08-21 - #439

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[MDB IGNORE] [IDB IGNORE] Upstream Pull 2026-08-21#439
XeonMations merged 87 commits into
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XeonMations:2026-08-21

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@XeonMations XeonMations commented Aug 21, 2026

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About The Pull Request

Why it's Good for the Game

Proof of Testing

Screenshots/Videos

Changelog

🆑
/:cl:

PapaMichae1 and others added 30 commits August 17, 2026 16:35
## About The Pull Request

Title

## Why It's Good For The Game

Closes tgstation/tgstation#97514
## About The Pull Request

Can't use `path` for the icon it needs to be `asset_id`

## Why It's Good For The Game

<img width="726" height="568" alt="image"
src="https://github.com/user-attachments/assets/44d457c8-5918-42c3-a876-3ebc8e81bc2b"
/>
## About The Pull Request
Removes the focus reference from Ashen Eyes.

## Why It's Good For The Game
Ashen Eyes description no longer states that they are a focus (they are
not anymore)
…une system. (#97247)

## About The Pull Request

Good viruses go down to stage 1 when you starve but don't go away unless
you take spaceacillin. Also, satiety was removed from disease recovery
calculations altogether.

Required reading: [The Ecology of Game Systems and
Virology](https://hackmd.io/@Higgin/HJljdBuNp)

## Why It's Good For The Game

The logic behind behind good viruses going away if you didn't maintain
them was that doing so would move the interaction of virologist to host
from "commensalic" _(one player benefiting another player without
getting anything in return)_ to "mutualistic" _(two players benefit each
other)_.
<img width="927" height="192" alt="Screenshot 2026-07-28 182755"
src="https://github.com/user-attachments/assets/60e4629a-8be5-4c19-8904-61b977bb8a59"
/>
In my opinion, that change not only failed to accomplish its goal, but
also severely nerfed positive virology as an _unintended side effect_.
When a host maintains their positive virus by eating food and avoiding
junk food, the virologist doesn't benefit at all. Eating isn't a
multiplayer interaction to begin with, and while I do think virology
should require some effort on the part of the host to counter the fact
that it's so easy to get a positive virus half the time you don't even
need to do anything, fully curing and subsequently _granting full
immunity to_ a positive virus is not the reasonable outcome of eating
some junk food or just not paying attention to your hunger for a while.
Having the virus temporarily stop healing is a much softer outcome that
doesn't put a constant (albeit lenient) time pressure on the host to
fill their stomach.

Secondly, satiety is a very obscure mechanic that simply has no place in
deciding if players live or die (unless you're rolling random heart
attacks, because nobody cares about dying to a random heart attack).
Expecting players to be well fed with high satiety at any specific time
(because you can't reasonably predict when a virus outbreak will happen)
is only possible with a competent chef, which means all you've done is
added a second point of failure to the
"waiting-on-the-other-side-of-a-table-for-someone-else-to-finish-their-minigame-before-I-die"
problem. Also I don't think most players understand how junk food works
or how it affects viruses, so it just widens the knowledge check of self
curing. This isn't really a problem in actual rounds because most rounds
have food in the kitchen and caramel doesn't count as junk food, but
it's still worth removing.

## Changelog
:cl:
balance: viruses with a positive severity can't be lost by starving
balance: satiety has no effect on natural disease recovery
/:cl:

---------

Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
## About The Pull Request

With how CI is split up now all but two tests don't actually produce
screenshots to upload, meaning they emit a warning that we don't care
about

## Why It's Good For The Game

Silence

## Changelog

N/A
…x (#97515)

## About The Pull Request

Puts a guide explaining how carnivorous blood works in the carnivorous
blood kit

## Why It's Good For The Game

<img width="149" height="34" alt="image"
src="https://github.com/user-attachments/assets/b2855d5d-c09b-45c2-a8c8-f27b06032d9b"
/>

## Changelog
:cl:

qol: Put a guide explaining Carnivorous Blood in the Carnivorous Blood
kit

/:cl:
## About The Pull Request


<img width="468" height="176" alt="image"
src="https://github.com/user-attachments/assets/f64852f5-d283-4265-ac9e-bd70509a4ed2"
/>

Players can select between Short, Average (Normal), and Tall - the three
heights indicated in green
Other heights are included for reference:

- Settlers are still given Shortest height (second height from the left)
- Spacers are still given the choice between Taller and Tallest heights
(second and first from the right)
- Dwarfism is also included for reference (first height from the left)

Settlers and Spacers don't have access to the preference (they are
locked Shortest or Taller/Tallest)

## Why It's Good For The Game

It's a very small detail but I find it adds a lot to the way you see
other characters - For instance people will regularly call out Spacers
are "freakin' huge" and annoy Settlers over being "tiny as heck".
Quirks are a fun way of handing out height changes but there's always
been a demand for people to have access to alternate heights without the
drastic gameplay changes of quirks (and also to less of an extent).

## Changelog

:cl: Melbert
add: Adds height preference, allowing you to pick between "Short",
"Average", or "Tall". This doesn't override the height of Settlers or
Spacers.
fix: Fixes height resetting to average from dna swapping shenanigans
like transformation sting.
/:cl:
## About The Pull Request
Fixes #97221 

As per the linked issue, Pride's Mirror currently causes those standing
on lattices to suffer a normal chasm. This (as indicated by putting a
`stack_trace()` before [line 193 of
'code/datums/components/chasm.dm'](https://github.com/tgstation/tgstation/blob/870d29dd56c356bdbfb9353c2009ad5312cd02a3/code/datums/components/chasm.dm#L193))
is caused by `ChangeTurf()` leading to a call of `RemoveLattice()`
before the new chasm can have its target set to space.

To fix this, I have made the space chasms their own type (so that they
_always_ lead to space) and added a check for the possibility of
`ChangeTurf()` dropping someone.
## Why It's Good For The Game
<details><summary>This fixes a bug. Also:</summary>

<img width="200" height="180" alt="Falling_Down_to_Space"
src="https://github.com/user-attachments/assets/c5a4eaf5-f9cc-446e-a35f-15ccced81b51"
/>

</details>

## Changelog
:cl:
fix: The Pride ruin will no longer cause those standing on latticed
chasms to fall down normal chasms.
/:cl:
## About The Pull Request
Fixed up the code in tgstation/tgstation#97266
Fixes mop interaction with sink. Lets right clicking sink drain the
mop/beakers/glasses

I don't know if there are certain reagent containers that shouldn't be
pourable aside from lidded beakers, but we can pretend you delidded and
relidded the beaker I guess.
## Why It's Good For The Game
Pretty sure even ss14 has this feature
## Changelog
:cl:
qol: Right clicking sink with beaker in hand drains it
fix: Fixes mop interaction with sink
/:cl:
…4.9.0 (#97481)

Bumps
[JamesIves/github-pages-deploy-action](https://github.com/jamesives/github-pages-deploy-action)
from 4.8.0 to 4.9.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/jamesives/github-pages-deploy-action/releases">JamesIves/github-pages-deploy-action's
releases</a>.</em></p>
<blockquote>
<h2>v4.9.0</h2>
<!-- raw HTML omitted -->
<h2>What's Changed</h2>
<h3>Bug Fixes 🐝</h3>
<ul>
<li>fix: use <code>-</code> instead of <code>/</code> in temporary
deployment branch name by <a
href="https://github.com/JamesIves"><code>@​JamesIves</code></a> with <a
href="https://github.com/Copilot"><code>@​Copilot</code></a> in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1962">JamesIves/github-pages-deploy-action#1962</a></li>
</ul>
<h3>Build 🔧</h3>
<ul>
<li>build(deps): bump actions/download-artifact from 7.0.0 to 8.0.1 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1961">JamesIves/github-pages-deploy-action#1961</a></li>
<li>build(deps-dev): bump jest-circus from 30.2.0 to 30.3.0 in the jest
group by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1959">JamesIves/github-pages-deploy-action#1959</a></li>
<li>build(deps): bump webfactory/ssh-agent from 0.9.1 to 0.10.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1960">JamesIves/github-pages-deploy-action#1960</a></li>
<li>build(deps): bump actions/setup-node from 6.1.0 to 6.3.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1958">JamesIves/github-pages-deploy-action#1958</a></li>
<li>build(deps): bump actions/upload-artifact from 6.0.0 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1956">JamesIves/github-pages-deploy-action#1956</a></li>
<li>build(deps): bump lodash from 4.17.21 to 4.17.23 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1948">JamesIves/github-pages-deploy-action#1948</a></li>
<li>build(deps): bump actions/checkout from 6.0.1 to 6.0.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1949">JamesIves/github-pages-deploy-action#1949</a></li>
<li>build(deps): bump flatted from 3.3.1 to 3.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1964">JamesIves/github-pages-deploy-action#1964</a></li>
<li>build(deps): bump codecov/codecov-action from 5.5.2 to 6.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1965">JamesIves/github-pages-deploy-action#1965</a></li>
<li>build(deps): bump typescript-eslint from 8.52.0 to 8.53.0 in the
typescript group by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1945">JamesIves/github-pages-deploy-action#1945</a></li>
<li>build(deps): bump js-yaml from 3.13.1 to 3.14.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1968">JamesIves/github-pages-deploy-action#1968</a></li>
<li>build(deps): bump lodash from 4.17.23 to 4.18.1 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1966">JamesIves/github-pages-deploy-action#1966</a></li>
<li>build(deps): bump actions/checkout from 6.0.2 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1992">JamesIves/github-pages-deploy-action#1992</a></li>
<li>build(deps): bump undici from 6.24.1 to 6.27.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1994">JamesIves/github-pages-deploy-action#1994</a></li>
<li>build(deps): bump <code>@​babel/core</code> from 7.24.4 to 7.29.7 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1991">JamesIves/github-pages-deploy-action#1991</a></li>
<li>build(deps): bump codecov/codecov-action from 6.0.0 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1988">JamesIves/github-pages-deploy-action#1988</a></li>
<li>build(deps): bump js-yaml from 3.14.2 to 3.15.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1995">JamesIves/github-pages-deploy-action#1995</a></li>
<li>build(deps): bump actions/upload-artifact from 7.0.0 to 7.0.1 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1977">JamesIves/github-pages-deploy-action#1977</a></li>
</ul>
<h3>Other Changes</h3>
<ul>
<li>chore: merge all open Dependabot dependency updates by <a
href="https://github.com/JamesIves"><code>@​JamesIves</code></a> with <a
href="https://github.com/Copilot"><code>@​Copilot</code></a> in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1967">JamesIves/github-pages-deploy-action#1967</a></li>
<li>Update GitHub SSH known host keys by <a
href="https://github.com/safeengineauto"><code>@​safeengineauto</code></a>
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1982">JamesIves/github-pages-deploy-action#1982</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/safeengineauto"><code>@​safeengineauto</code></a>
made their first contribution in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1982">JamesIves/github-pages-deploy-action#1982</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/JamesIves/github-pages-deploy-action/compare/v4...v4.9.0">https://github.com/JamesIves/github-pages-deploy-action/compare/v4...v4.9.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/fa24774553152dd7873cd16ebd8d959b010c5445"><code>fa24774</code></a>
Merge remote-tracking branch 'origin/dev' into releases/v4</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/1e0489f3ae06b3cdc87560e94a6919980e6e952d"><code>1e0489f</code></a>
fix: use a dedicated RELEASE_PAT for release creation</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/737d5af3bdfe3aa9461e23c4a9da5c38e6ee9179"><code>737d5af</code></a>
ci: run sponsors README update twice a week instead of daily</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/5d78d7bd32996c06b684aa4263d40ef61626c17f"><code>5d78d7b</code></a>
ci: run integration tests weekly instead of daily</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/36c7ef92c563ceb973ca525551a16b9a5cc7eef6"><code>36c7ef9</code></a>
Deploy Production Code for Commit
b09969f18cbaf8fd7f336068c0c4d9abfdcbf68a 🚀</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/74a589d30ee852a436ed588a4e1f1c49587c811e"><code>74a589d</code></a>
Merge remote-tracking branch 'origin/dev' into releases/v4</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/b09969f18cbaf8fd7f336068c0c4d9abfdcbf68a"><code>b09969f</code></a>
style: fix prettier formatting in LFS changes</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/87729a624d294d3c6e33d24b852aa41cbf82bf7d"><code>87729a6</code></a>
feat: add Git LFS support for deployment branch</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/cc13712d96402287a984ed2a236ff0d7eff306a9"><code>cc13712</code></a>
fix: add missing checkout step to
integration-rebase-conflicts-cleanup</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/d86668926acfefdd1153c6b97d98d3efabaca595"><code>d866689</code></a>
Merge branch 'dev' of <a
href="https://github.com/JamesIves/github-pages-deploy-action">https://github.com/JamesIves/github-pages-deploy-action</a>...</li>
<li>Additional commits viewable in <a
href="https://github.com/jamesives/github-pages-deploy-action/compare/v4.8.0...v4.9.0">compare
view</a></li>
</ul>
</details>
<br />


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</details>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
## About The Pull Request
adds a chance for an apple to have a worm inside (dependant on tray's
pest level) (skyrockets to 80% if grown on wormy soil)
## Why It's Good For The Game
~~worms like apples~~
a way to get worms without lavaland or cargo (also a funny interaction)
## Changelog
:cl:
add: Sometimes there is a worm inside an apple.
/:cl:

---------

Co-authored-by: MelokGleb <99420088+MelokGleb@users.noreply.github.com>
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@gmail.com>
## About The Pull Request

Bloodworm's stat panel entry lists the HP of the worm, how much growth
they have, and how much blood they have consumed

Maturity has been moved to the action button pretty 1:1 to
tgstation/tgstation#97456 - However this already
had feedback if you tried to use the button anyways so this is just a
compliment to that

<img width="737" height="631" alt="image"
src="https://github.com/user-attachments/assets/aa2f6f9e-ba8d-4514-bfea-69c588fb91bc"
/>


The rest has been moved to a status alert that Bloodworms have listing
information when you hover over it. I considered putting it in their
antag panel but from discussion, antag panel was something we wished to
avoid to not obfuscate the information.

<img width="211" height="189" alt="image"
src="https://github.com/user-attachments/assets/e04da68b-21c3-4fc5-ba81-d818bed2efea"
/>


## Why It's Good For The Game

Primarily for https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view
We're 3 mobs away from being done with stat panel entries and although
I've never played blood worm before, I think this is a fine alternative.

## Changelog

:cl:
qol: Deleted Bloodworm's stat panel entry and instead moved it to their
action button & a new screen alert.
/:cl:
…nds (#97498)

## About The Pull Request

The code was explicitly throwing away `min_antag_cap` and
`max_antag_cap` for midrounds , but some rulesets (Mass Traitors and
Mass Changelings) use them. ~~I'm not sure why they were thrown away at
all and someone smarter than me should probably chime in on why this is
the case before this is merged.~~

Also the config tags for Mass Traitors and Mass Changelings were typoed,
that's already been fixed on the real config.

## Changelog
:cl: PapaMichael
fix: The server should obey the config's `min_antag_cap` and
`max_antag_cap` for midround rulesets now.
/:cl:
## About The Pull Request

Tin, this was a flaky CI failure that came up frequently ish. Sleeping
proc stuff.

It now uses a self-deleting timer that should not longer hang a ref once
the turret has been deleted.

## Why It's Good For The Game

Bugfix

## Changelog

Not player-facing
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
## About The Pull Request
 Nothing excluded.
## About The Pull Request
Just a simple repath, because datums for alien nodes went through a
rename. Should remove alien techs from being available roundstart as
well as bing back some of Nova specific alien things
## How This Contributes To The Nova Sector Roleplay Experience
Bugfix
## Proof of Testing
<details>
<summary>Screenshots/Videos</summary>
i replaced screenshot in my clipboard with some irrelevant one and now
im too lazy to take a new one, sorry 😔
</details>

## Changelog
:cl:
fix: Alien technodes no longer available roundstart
/:cl:
## About The Pull Request

Closes #97540
Fixes #93654

It seems like doing 2 `animate(time = 0)` in a row breaks looping
animations completely for reasons that I don't quite understand.
## About The Pull Request

Editing a newly created color filter would bluescreen Filterrific as it
would not have any matrix values set, which would cause an error as
undefined cannot be stringified by our number inputs
JohnFulpWillard and others added 10 commits August 20, 2026 16:50
…f sight (#97214)

Co-authored-by: Lucy <lucy@absolucy.moe>
## About The Pull Request

Every SSeconomy fire (5 minutes) 2-4 random exports get their prices
boosted to 3 times the normal amount, then return to normal the next
fire as 2-4 new exports are picked.

## Why It's Good For The Game

Idea came from Arcane on discord, adds something for cargo players to do
to spice their gameplay loop, experimenting with possible high value
exports selling them off bit by bit rather than all at once to possibly
hit a jackpot and get a bunch of cash by dumping them all while the
price is high.

## Changelog
:cl:
add: Every 5 minutes 2-4 random cargo exports get tripled in price, lets
go gambling!
/:cl:
…97577)

## About The Pull Request
Title.
Currently, an istype in the proc that handles cable usage for repairing
limbs & sensors using cables returns out early when not wearing a
jumpsuit (or something not of that type), despite most of the proc not
being affected by said condition. This corrects said check to only block
the part of the proc it is supposed to block.
## Why It's Good For The Game
Bugs getting fixed tends to be good for the game.
## Changelog
:cl:
fix: Cable-based robotic limb repairs are no longer impossible while not
wearing an uniform.
/:cl:
## About The Pull Request
Nothing excluded.

---------

Co-authored-by: Leland Kemble <70413276+lelandkemble@users.noreply.github.com>
Co-authored-by: Richard Blonski <48651647+RichardBlonski@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Iajret <8430839+Iajret@users.noreply.github.com>
Co-authored-by: Lucy <lucy@absolucy.moe>
Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com>
@XeonMations
XeonMations merged commit bd2826d into Monkestation:master Aug 25, 2026
59 of 61 checks passed
@XeonMations
XeonMations deleted the 2026-08-21 branch August 25, 2026 07:40
github-actions Bot added a commit that referenced this pull request Aug 25, 2026
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