Fixing some helm palettes, and some new sprites - #7492
Conversation
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My main changes was updating iron helms to actually have the proper iron palette, adding one "new" helm, and one helm i made myself. Along with a leather kilt. |
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You think its possible to post some pictures of the changed sprites as well as the new helmets? |
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if you dont know what looks different, before the iron helms had a bluish tint because whomever repaletted them into iron didnt do it right. The horned helm and visorless, are the new ones |
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think you could do this for the nasal helm as well? its a steel sprite with iron recipe. |
Sure, if you could get someone to look at this :) |
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Alright, iron nasal actually exists now |
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FUCKKKK |
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godFUCKING DAMNIT |
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Right, well, I guess this isnt getting in game for a decade because I'm not fixing this shit right now |
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why is there something ADDED on head, and not onmob head!!!! |
Sprites were already in onmob, but weren't in head |
Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com>
Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com>
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speaking of, i WILL have to fix this up, just going to wait a bit |













About The Pull Request
So, other then fixing metal palettes for some helms, i added a few new helms and one new kilt. This is for another PR of mine, however its a not a quick and easy PR so to avoid further merge conflicts I decided to get the actual sprites that ive worked on with Aberra merged with main, and then i can add them properly to the game later when im ready with my actual PR.
Why It's Good For The Game
New sprites, also cleaning up old, poorly done palette swaps.
Changelog
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image: added/modified/removed some icons or images
/:cl:
Pre-Merge Checklist