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Reworks the implimentation of stun jumps #195
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2a485b6
Reworks stun jumping
Wolf-751 5e31971
Update modular_darkpack/modules/jumping/code/jumper_component.dm
Wolf-751 532ca19
Update modular_darkpack/modules/jumping/code/jumper_component.dm
Wolf-751 fee933c
Update modular_darkpack/modules/jumping/code/jumper_component.dm
Wolf-751 fbce75b
Update modular_darkpack/modules/jumping/code/jumper_component.dm
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Update jumper_component.dm
Wolf-751 840b14c
Merge branch 'Stun-jump-death' of https://github.com/Wolf-751/crimson…
Wolf-751 a6c0d58
Update jumper_component.dm
Wolf-751 d6dbb2e
Update modular_darkpack/modules/jumping/code/jumper_component.dm
Wolf-751 545d6f4
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using distance <= adjusted_jump_range instead of
get_dist(jumper.loc, target) <= 3actually makes jump stuns stronger. a char with high strength/athletics can have as high a range as 6 where as before it didn't proceed if <= 3.i know the mood is largely that this jump stun shit should be nerfed. did you intend to buff it here?
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I intended it to adjust for the distance itself being increased with the internal increase of the jump, apparently the more strength you had the further the distance you traveled and it wasn't calculating that increased distance with the stun jumping stomp, I assumed this was the correct calculation that added to the distance given by increased strength to make the jump stun capable of activating from the new distance recalculated by the increases, I did not think it was not an intended mechanic for it to be set at a maximum of 3 only and thought this was closer to a bug fix.