Updates Oaklands Salubri Haven + Clinic + Adds the Clinic Guard job + Re-Enforces the Malkavian Primogens seperation from the clinic - #206
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Marshmellow105
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this is a very cursory review, this will require a deeper dive but I dont have the time for it today
missing NPC blocker (the X) and move the defib from this wall so its on a southern wallface like indicated.

- stairs are wrong direction/subtype. looks like you use the left or right subtype for both, reference the stairs leading to little italy
- cut the pixelshifted tires, I dont want to run up 3 prefabs just for some fluff
- fill these gaps with hedges or a wall
why is this here? darkpack code supports thick walls, you can fill this space with wall.

- missing corner railing
- missing lock diffs
importantly, oakland should follow the following standard for door locks/bash diffs that the salubri haven doesnt adhere to right now because I havent actually sent it, my bad,
Door standards
10 - armouries
9 - cells/prisons
8 - external entrances to important bases (cam, anarch, endron, w/e)
7 - n/a
6 - internal doors for important bases, most/all apartment exterior doors, misc doors, external doors of havens
5 - n/a
4 - public business doors (anarch bar airlock, camarilla lobby doors), internal doors of havens
3 - n/a
2 - bathrooms/toilets (unlocked by default)
1 - n/a
TLDR for doors here, make all the direct entrances to the haven (i.e the front door) level 6, and the rest level 4/5.
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The way the starting gear for clinic guards is arranged, they have an M1911 with no spare ammo and a duty belt with a Brokk 19, but no magazines. I'd suggest giving them either an armory or a couple spare magazines. Then they should either have their M1911 taken away or have their duty belt replaced with one that has an M1911 inside, with the 9mm ammo box being replaced with a .45 ACP one |


About The Pull Request
This PR does a few things:
Just like the San Fran Hospital update the oakland hospital and salubri haven have been updated to be hopefully more pleasant to play in. The stairs in the salubri haven have been fixed on san fran
This PR also adds the CLINIC GUARD. They exclusively exist to protect the clinic and its doctors. THEY ARE NOT PD. They answer only to the CLINIC DIRECTOR.
The Malkavian primogen has been moved to the CAMARILLA job list, instead of the clinic. Re-enforcing their separation from the clinic.
A fax machine has been added to the clinc, fax the CDC!
Salubri Haven:
Clinic:
Why It's Good For The Game
Better mapping good.
In a discussion with Chaz and Veirn (Among misc feedback) it was agreed upon that separating the clinic from the malkavians was a more favorable approach. The clinic director is solely the one in charge of the clinic and its operations. In addition from the feedback received, the clinic DESPERATELY needs guards as a job. This will add two slots.
It is generally agreed there should be a touch more fax machines.
The malkavians are a separate entity from the clinic, the Clinic director is unaware of the happenings in the Asylum. In the future the Asylum will be moved. This map update does separate the asylum entrance from the clinic though.
Changelog
🆑
add: Adds the Clinic Guard job
balance: Moves the Malkavian Primogen to the Camarilla job list
fix: Fixes San Fran's Salubri Haven Stairs
map: Updates the Oakland Clinic and Salubri Haven layouts
/:cl: