Discipline Active Indicator - #220
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chazzyjazzy
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whats the point of the screen alert if the discipline power button will already be highlighted? also, im pretty sure we already have a button icon state which is perfect for this - im just forgetting what it is, it flips the colors of the discipline button, it appears when you use the discipline keybinds
The button turning grey/yellow doesn't adequately signal "Hi, I'm actively bleeding you dry" like a dedicated alert that pops up. I could add a "Bleeding" status effect alert to describe the motions your body's going through on Potence 5 as the force of a thousand Red Bull cans rage through your veins straight into your fists, but then players may think they're actually bleeding and need sutures. So a discipline power alert signals that an active power is on and it's drawing blood. It's also convenient to click on it when you want it gone and deactivated. Now, if we could get some animated Discipline buttons to play when a power is active... Like a Potence fist blazing with energy or bloodheal that seals wounds on the injured arm... That would be cooler. |
About The Pull Request
Why It's Good For The Game
QoL. Visual indicator.
Scenario:
You activated Potence for the fight.
But it turned into a long verbal argument over the warrant.
You forgot Potence was active.
Now you're out of blood and someone just threw the first punch.
Even worse if you realize it's still on after the chase is over.
Changelog
🆑
qol: Discipline active powers now add an icon to your HUD while active. The power's button in the Discipline action bar also turns gold when active. Clicking either that button or the new HUD icon deactivates that power.
/:cl: