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@DuFF14 DuFF14 commented Dec 12, 2016

Changed int to Byte when passing Eye indices to Unity Rendering Plugin.
Avoids a divide by zero error when a bug results in GetViewport returning a zeroed viewport.
This is a workaround to avoid a crash, not a fix for what may be a stack corruption bug.

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DuFF14 commented Dec 12, 2016

See: OSVR/OSVR-Unity-Rendering#32

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