UE5 demo project for validating OpenCue + MRQ integration with the OpenCueForUnreal plugin.
Use the plugin docs as the primary source of truth:
- English:
./Plugins/OpenCueForUnreal/README.md - Simplified Chinese:
./Plugins/OpenCueForUnreal/README_CN.md
This demo README focuses on clone, setup entry, and verification path.
git clone --recursive https://github.com/OpenCueForUnreal/OpenCueForMRQ_Demo.gitIf already cloned without submodules:
git submodule update --init --recursive- Start OpenCue core/services from
opencue-ue-services:run_cuebot.batrun_rqd.batrun_cuegui.bat
- Open
OpenCueForMRQ_Demo.uprojectin Unreal Engine 5.4+. - Verify plugin is enabled:
Plugins/OpenCueForUnreal. - Configure OpenCue project settings:
Cuebot HostCuebot PortShow Name- submitter settings (
Python Path/Submitter Path)
- In MRQ, submit from OpenCue panel.
- Check execution state in CueGUI.
- UE demo project assets for MRQ submission testing.
- Plugin submodule at
Plugins/OpenCueForUnreal. - Runtime outputs under
Saved/during submissions:Saved/OpenCueRenderPlans/Saved/OpenCueSubmitSpecs/
- Unreal Engine 5.4+
- Movie Render Pipeline plugin enabled
- Running OpenCue backend (
cuebot,rqd, DB, cuegui) opencue-ue-servicesavailable on worker/developer machines
- OpenCueForUnreal_Plugin - UE5 plugin
- opencue-ue-services - submit/execute services