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The Meta Station Brig Remaster (Feat. Security Toilets) #31333
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The Meta Station Brig Remaster (Feat. Security Toilets) #31333
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Not a big fan of the warden's office being next to perma, no other map has this, and it makes it very hard to not be detected if a perma inmate escapes through the hallway. I think the wardens office being placed away from perma is to not "create an optimized map" and gives an inattentive warden a chance to mess up. |
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Perma disposals chute was neat as an optional way to sent prisoners into brig. Some nice looking changes overall though. Here are some suggestions/issues: It would be nice to keep the entrance to the solitary cells outside of perma, leaving a window so prisoners can see inside perma would be nice. The prisoner transfer shuttle room could use a directional all access door to allow people to exit, like box station has. IAAs dont seem to have access to the maints door south of perma observation room. |
Chute was hard to use, hard to see if you didn't know what it was (cuz of the flaps) and prone to allowing the prisoner to crawl out before being sent to perma if not properly stunned. Its usage was also basically mandatory due to the lack of a secure transfer airlock. Other permas all have their cell entrences inside perma. I feel it's more important to do that here also, considering that the warden's office is so close. (Also the cell design would have to be downgraded due to the lack of wallbump space if an extra set of windows got added). I have added a directional unrestricted access helper to the labour camp shuttle dock room. I have changed the access on the maint door in the prison wing from |
Yeah the chute wasn't that good, it was just unique. Other maps do have solitary in perma as well and Im not a fan of that design choice, I preferred when they were outside of perma before those brigs were also remapped. Even if you do decide to keep them inside perma this does seem to be a nice map change overall. |
I have replaced the east windows and doors of the warden's office with solid wall. |
warriorstar-orion
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Overall looks great, just some minor comments;
- This area looks very elongated and sparse. With this much space you could pull the weightlifting machines away from immediately next to the basketball court and to a more defined section of the genpop area. I would maybe also split up the large table into several smaller ones to fill out the space.
- The amount of danger decaling in the armory feels kind of excessive. Maybe some of the new trimline or geometric turf decals could be used to delineate the space?
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What Does This PR Do
Completely remaps the Meta Station Brig.
Perma/Labor Camp area
Main Brig
armoury dock, accessable through security equipment storage, which is accessable both via the security office and the brig main hallway.
Some changes had to be made to surrounding maintanance areas. The substation has relocated along with the security atmos checkpoint, which now is fully equipped with all the valves and pumps you could want.
Why It's Good For The Game
The Meta Station brig is awful.
Armsky constantly leaves the armoury because it's able to see normal people from its spot in the armoury and it goes apeshit.
The permabrig is actually the worst.
It's so depressing.
It needs this, really badly.
Images of changes
Overview

Testing
Declaration
Changelog
🆑
tweak: Remapped the entire Meta Station Brig.
/:cl: